Why does the Metroidvania genre refer to Symphony of the night, rather than Simon's quest? [closed]
Based on the Wikipedia definition, the Metroidvania genre has roots in the Metroid and Castlevania series/games.
Metroidvania is a subgenre of the action-adventure genre of video games. The term itself is a portmanteau of the series' Metroid and Castlevania. Specifically, the term derives from the Castlevania title, Castlevania: Symphony of the Night, of which is generally considered to contain certain aspects of gameplay comparable to that of the Metroid series of games. As such, the term is used to invoke gameplay concepts and mechanics similar to that of these two series. The portmanteau "Castletroid" is also used to described the genre, albeit less frequently.
While the Metroid genealogy is obvious, the Castlevania part puzzles me. Why does it refer to Symphony of the night, if the main gameplay elements defining the genre were laid in Simon's quest (and Metroid)?
Did SOTN introduce something new that I miss, that clearly defines the genre?
Note that with the context of Castlevania, I refer exclusively to Simon's quest and Symphony of the night; it's implied that the other games preceding SOTN were side-scrolling platformers.
Pictures about "Why does the Metroidvania genre refer to Symphony of the night, rather than Simon's quest? [closed]"
![Why does the Metroidvania genre refer to Symphony of the night, rather than Simon's quest? [closed] - Selective Focus Photography of Spark Why does the Metroidvania genre refer to Symphony of the night, rather than Simon's quest? [closed] - Selective Focus Photography of Spark](/assets/images/why_does_the_metroidvania_genre_refer_to_symphony_of_the_night_rather_than_simon39s_quest_closed_1.jpeg)
![Why does the Metroidvania genre refer to Symphony of the night, rather than Simon's quest? [closed] - Person Holding Firecracker at Night Why does the Metroidvania genre refer to Symphony of the night, rather than Simon's quest? [closed] - Person Holding Firecracker at Night](/assets/images/why_does_the_metroidvania_genre_refer_to_symphony_of_the_night_rather_than_simon39s_quest_closed_2.jpeg)
![Why does the Metroidvania genre refer to Symphony of the night, rather than Simon's quest? [closed] - Dad and Daughter Lying Down Near a Christmas Tree Why does the Metroidvania genre refer to Symphony of the night, rather than Simon's quest? [closed] - Dad and Daughter Lying Down Near a Christmas Tree](/assets/images/why_does_the_metroidvania_genre_refer_to_symphony_of_the_night_rather_than_simon39s_quest_closed_3.jpeg)
Is Castlevania: Symphony of the Night Metroidvania?
Castlevania: Symphony of the Night in 1997 is considered the defining Metroidvania game, incorporating role-playing game elements from The Legend of Zelda series with non-linear traversal within the Castlevania series; most subsequent Castlevania games followed its approach and refined the genre.What makes a game a Metroidvania?
A metroidvania video game is a subgenre of the action-adventure game platform that is mostly two-dimensional, where the player travels through a map to collect items and gain new abilities, both of which open up the world to further exploration.Is Castlevania Circle of the Moon a Metroidvania?
Castlevania: Circle of the Moon is the first Castlevania game post Symphony of the Night to include the Metroidvania elements that have since defined the series and the genre.The World Design of Castlevania: Symphony of the Night | Boss Keys
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Mikhail Nilov, Malte Luk, Kaique Rocha, cottonbro
