Why should I keep punching the bombs?

Why should I keep punching the bombs? - Human Fist

In the new Target Blast minigame, I'm on a platform with a bomb. After the first hit, it begins counting down from 10, which it explodes after. 10 seconds is a very long time, so I tend to hit the bomb until it gets to 3 and then smash it out towards the targets.

What does having high damage on the bomb accomplish? Does it make bigger explosions? Is there a time that I would want to send the bomb with a lower damage?

The "How to Play Target Blast" does not mention this. The following 4 pages are all I see in the Target Blast tutorial:

  1. Touch the bomb to start a countdown! Deal damage to it and then launch it before the explosion!
  2. When the countdown reaches zero...BOOM! It'll destroy everything around it.
  3. You get two tries to bump up your score. Reach for the top!
  4. Touch Zoom In/Out on the lower screen to see a display of the whole area.


Best Answer

The higher the damage on the bomb, the farther and faster the bomb will fly. After some testing, I determined that damage does not affect the size of the explosion.

This means that damaging the bomb is designed to simply be a trajectory modifier, so higher damage isn't always better.




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