Why should I keep punching the bombs?
In the new Target Blast minigame, I'm on a platform with a bomb. After the first hit, it begins counting down from 10, which it explodes after. 10 seconds is a very long time, so I tend to hit the bomb until it gets to 3 and then smash it out towards the targets.
What does having high damage on the bomb accomplish? Does it make bigger explosions? Is there a time that I would want to send the bomb with a lower damage?
The "How to Play Target Blast" does not mention this. The following 4 pages are all I see in the Target Blast tutorial:
- Touch the bomb to start a countdown! Deal damage to it and then launch it before the explosion!
- When the countdown reaches zero...BOOM! It'll destroy everything around it.
- You get two tries to bump up your score. Reach for the top!
- Touch Zoom In/Out on the lower screen to see a display of the whole area.
Best Answer
The higher the damage on the bomb, the farther and faster the bomb will fly. After some testing, I determined that damage does not affect the size of the explosion.
This means that damaging the bomb is designed to simply be a trajectory modifier, so higher damage isn't always better.
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