zerg counter for protoss cannon at natural in early game?

zerg counter for protoss cannon at natural in early game? - Unrecognizable woman playing with little girl

I'm having a problem as zerg countering a protoss cannon play at my natural as an opener.

Sending drones to destroy the pylon really hurts my early economy, and often gets a couple drones killed when they can't destroy the pylon in time. Often the player is able to fire off a new pylon to re-activate the cannons they placed.

I've tried escaping a drone to build an expansion elsewhere, but it's relatively undefended, and I can't transfer drones there. It's not a stand-in for the local expansion.

I've also tried fast-teching to speedlings or nydus worm, but by the time I get there on a single base, the opponent has been able to mount a strong enough response.

This has been a problem whether I have a hatchery there or not. The hatchery can hold out a while against the cannons, but they obviously pick off any drones that go there.

Scouting it and delaying the hatchery puts me behind, and putting a hatchery elsewhere has made it vulnerable in the mid-game.

How can I come back against this opener?



Best Answer

To defend cannon rush on natural, you must scout for probe trying to build a pylon on natural.

Generally, to hatch first, you should build an overlord on 9 supply and send it scout your natural and all near blind points. Keep the overlord on natural and watch the minimap for any nearby natural activity.

If you spot the building pylon , send a couple of drones (5-10) to kill it. The less, the better, but also more risky to defend.

For sure this maneuver will hurt your economy, but cannon rush will already hurt your opponent economy.

If you can´t defend the cannon rush before the first cannon is built, I don´t think you should sacrifice drones. Instead, you should go all-in to kill enemy base.




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How do you counter Protoss cannon rush as Zerg?

Protoss Counters[edit] The better way to effectively defend a Cannon Rush as Protoss is to scout the attempted attack in time. Once scouted, the defending player should immediately build their own Forge and immediately start building defensive Cannons slightly out of range of the opponent's Cannons.



StarCraft 2 Coaching | Zerg - Defending Early Pool and Cannon Rush




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