100% chance of failing a rush?

Heres the story, I have to complete 4 rushes to complete a achievement. I've tried at least 10 times with 20-30% chances and failed everyone. This is very frustrating, if anyone knows a solution to this problem please let me know.
Best Answer
RNG hates you.
It's not that there's 100% chance of failing (unless it's bugged), you're just really unlucky.
Just keep trying you'll eventually complete them. You can try putting more skilled dwellers, such as more S in power rooms, as well as luckier dwellers. Both reduce the chance of failing a rush.
Note that the rush chance of success decreases quite dramatically after a rush (succeed or fail) so doing it many times in a row will make it harder to do a successful rush.
See this answer for more factors influencing rush failure rates: https://gaming.stackexchange.com/a/224005/106901
Pictures about "100% chance of failing a rush?"



More answers regarding 100% chance of failing a rush?
Answer 2
Luck is the biggest factor in success of rushing a room aside from the initial percentage (which is based on both luck and the time since a previous rush.) The primary ability doesn't appear to effect the rush rate, but instead the actual room output. I've had 10-S dwellers with low luck rush, and had just as many failures as low-S dwellers with low luck.
I did some experimenting and found that if you put a room full of dwellers with max luck, the initial percentage of failure is much lower than a room with non-maxxed/low luck dwellers. That being said, the more times you rush in a given time, of course the failure rate climbs. The only thing that will decrease that is time.
tl;dr: Try putting high-luck people in the room and see if your success rate increases.
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Anna Shvets, Anna Shvets, Anna Shvets, Anna Shvets