Are S.P.E.C.I.A.L. skills capped at 10?

Are S.P.E.C.I.A.L. skills capped at 10? - Unrecognizable male carpenter using forged chisel and wooden hammer while creating pattern on lumber board at table in workshop on blurred background

We know that the maximum level a dweller can train to on any SPECIAL skill is 10, however this does not consider bonuses given from their outfit.

Is there any additional benefit for going over 10? For example, a dweller with an Intelligence skill of 10 wearing a lab coat that boosts Intelligence by 3?

If it is a hard cap, would it be more useful to use outfits that raise a secondary characteristic instead?






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Are S.P.E.C.I.A.L. skills capped at 10? - Unrecognizable male master using electric angle grinder to polish lumber plank while standing at table in professional joinery during work
Are S.P.E.C.I.A.L. skills capped at 10? - Serious male woodworker in apron using mallet and chisel to carve wooden board at table with abundance of instruments in carpentry
Are S.P.E.C.I.A.L. skills capped at 10? - Side view of skilled male master in apron using electric angle grinder to polish wooden plank at table in professional carpentry





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