Banner of command (promote) and baron buff. Which minion should be promoted?

Banner of command (promote) and baron buff. Which minion should be promoted? - Unrecognizable female demonstrating empty poster of square shape during advertisement campaign against gray wall

What are the final offensive stats of a minion after being promoted by Banner of Command?

What if baron was killed at minute 35 and the minion gets baron buff too?

The reason I ask is because I need to find out:

  • which minion would make destruction of towers faster
  • and which would be more suitable for clearing minions.

To narrow it down a bit, lets disregard the time they remain alive (so that we can ignore defensive stats).

Note: The links I provide contain the separate stats and it should be fairly trivial to calculate total offensive stats and final dps of a minion. If no one else answers, I ll post an answer myself in the following days, since I don't have enough time now, and I think some people might find this information useful.



Best Answer

So when looking through the buffs, I came to the conclusion that in a setup where there is no champions involved (except for one that has baron buff, so minions actually have the bonus), just minions, the following would apply (I will get onto champions later):

which minion would make destruction of towers faster

Except for caster minions, baron buff would be more suitable as:

Melee minions

  • (Gain +50% movement speed when within 800 units of enemy minions or turrets)
  • (Increased size)
  • (+75 attack range)
  • +75% damage reduction versus champions and minions
  • +30% damage reduction versus turrets (similar to cannon minions)

Cannon minions (beyond turret range)

  • +600 attack range
  • +50 attack damage, but attack speed is halved
  • Attacks are now Area of Effect (200 range) and deal double damage to turrets

Quite important to note: Cannon minions actually attack turrets from out of range, so they will shoot infinitely as long as other minions do not kill them.

This does not apply to Caster Minions as they receive similar offensive buffs to the ones of Banner Of Command, but the defensive stats from Banner of Command will make destroying turrets easier as the minions survive longer:

    • 400 Health.
    • 40 Armor and Magic Resist

and which would be more suitable for clearing minions

Cannon minions (beyond turret range)

  • Attacks are now Area of Effect (200 range) (and deal double damage to turrets)

The AoE will clear minions faster, considering they will stand in standard 3-1-3 or 3-0-3 formation (melee-cannon-caster)

Meelee minions (in a 1v1-scenario) empowered with Banner Of Command should overcome minions that have Hand Of Baron as they do not receive major offensive boosts from Hand of Baron in contrast to Banner Of Command granting:

  • +50 Attack Damage
  • +90% bonus Attack Speed

The defensive boost are comparable. While Hand of Baron gives +75% damage reduction versus minions, Banner Of Command gives

  • +600 Health
  • +40 Armor and Magic Resist

Caster minions (again, in a 1v1-scenario) should overcome with Banner of Command as the offensive statistics of both buffs are comparable, but Banner of Command gives bonus health and resistances.

DISCLAIMER: In my eyes, this is rather hard to theorycraft, as the circumstances under which you apply the buffs decide the outcome. Questions as:

Do the minions come in waves or are they single-handedly going onto towers?

Are their champions with waveclear or which turrets (Outer or Inner Turrets) are attacked?

Context: While baron gives resistance to slow effects, 75% damage reduction versus area of effect, damage over time, and persistent effects, Banner of Command gives a permanent Black Shield which grants total immunity to magic damage and Tower Shield (reduced turret damage). Turrets prioritize minions that have been promoted over other minions. So it is important to notice that there is a lot of factors to be considered.

Personal opinion should not be included, but considering that Hand Of Baron gives the buff to all nearby minions and not just one unit, I would personally prefer it over Banner of Command. In a scenario where a Baron-empowered wave faces a wave with a single Banner of Command-empowered minion (choose whichever), I am certain the wave with baron will push.

I suggest you refine your question and/or play a custom game and try out your idea yourself. ;)




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Does Baron buff make minions faster?

Wiki says: Gain bonus movement speed equal to 90% of the averaged movement speed of all nearby champions, capped at 500.

Why is Baron buff good?

Hand of Baron buff to living members of your team, granting a large amount of attack damage and ability power as well as dramatically enhancing the power of nearby allied minions....In-game.GoldExpCS300 / +25600 / +8004

What do you do with Baron buff?

It is better to siege slowly through multiple minion waves rather than attempting to force an objective- team fight and lose- then lose all the Baron buffs. Instead of trying to team fight immediately after the Baron (or after recalling), try to siege and not force anything.

What did banner of command do?

Banner of Command was intended as a strategic-niche item that pushes a lane autonomously, forcing enemies to deal with the threat while Banner's owner is making plays elsewhere on the map.



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