Cannot raise dweller happiness in fallout shelter
I have 2 legend dwellers and both are at 30% happiness and won't raise higher. They aren't hurt. I've put them in live quarters with girls and both have made 2 babies. I put them to work with their special traits in mind and now have them working out and nothing has helped. They were at 100% happiness before I completed the Full Bottle and Cappy quest. One of them has said they are tired and want rest but I don't know how to make that happen. I don't know how to raise their happiness. I've tried everything I can thing of.
Best Answer
The four reasons that a dweller would be unhappy are:
- Injury: Try healing the dweller with a stimpack and see what happens.
- Job: Make sure that they are assigned to the right job according to their SPECIAL attributes.
- Irradiated: Try using a RadAway on them and see if that fixes it.
- Hungry/Thirsty: Make sure you have enough food and water.
You can also zoom in on a dweller to see why they are unhappy. If what they say doesn't give you any clues you could try and change your radio station from recruitment to music. And if all else fails I would suggest following the previous suggestion of sending them to the wasteland and let them come back for a coffee break.
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How do you raise the happiness of a dweller in Fallout Shelter?
If you want a dweller to get happier, put him/her in a living quarters with a dweller of the opposite sex, and wait until they start dancing. If you don't want a baby, you can just reallocate one/both of them to another room before the magic happens. That should increase their happiness dramatically.How do you make your dwellers happier?
Your dwellers can level up until Level 50. Each level of your dweller will increase their health points. The S.P.E.C.I.A.L. stats will be capped at 10 for training.Fallout Shelter Happiness Guide: Vault Log #7
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Answer 2
The mention of rest is usually linked to to injury or radiation. Not sure about hunger and thirst but those would be vault-wide problems.
A big source for unhappiness is working in a room with a corpse, which will be communicated by affected dwellers.
But there was (is?) a bug where rooms can be marked with an "invisible" corpse which can't be removed. The only solution I know if that happens is to delete and rebuild the room.
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