Cyclops power cells: order in which power cells deplete

Cyclops power cells: order in which power cells deplete - Closeup Shot of Solor Panel

I'm certain the cyclops' power cells deplete one at a time. However, I seem to be having trouble determining which cell depletes 1st. I'm starting to wonder whether or not it might be random and I suspect it also differs if one of the six power cells is absent.

First, it's useful to name the positions of the cells so they are fixed, using (for reference see the image below) 'P' for port 'S' for starboard as well as the numbers 0-2 to indicate distance from the stern with 0 being closest to the stern and 2 the farthest. Using this naming system the six power cell slots will be referred P0-P2 and S0 to S2. Henceforth, the slots themselves will be referred to as power cells since it's them that we're interested in and not the actual game item.

It's likely a new cell is randomly chosen after one has been depleted but otherwise I suspect it behaves as follows:

  1. The cyclops has rules which precisely determine which power cell to drain next based exactly on the positions of depleted cells.
  2. The game treats empty power cells and absent ones as equivalent and therefore for the remainder of this description I will refer only to empty/depleted cells.
  3. If all power cells are depleted then the next non-depleted cell will be the one to be drained.

If anyone can refute or prove some/all of these claims it would be much appreciated!

P.S. If you're uncertain why I named the cell slots if I never mention them it's simply because someone might've noticed a set sequence in which cells are used and this allows them to unambiguously describe it.



Best Answer

Power cells deplete in the order they are inserted. If you remove one and replace it, this one will go to the end of the list.

They charge in the reverse order, so the first to deplete will be the last charged up using the thermal regeneration module and the last one depleted will be the first charged.

(tested during many hundreds of hours of play)




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What is draining my Cyclops power?

Make backup power cells and put them away in a storage locker onboard if needed and equip the Cyclops with ion power cells and a Thermal Reactor Module if you can craft them. Also power down the engine when you're just parked, leaving it running will drain power.

Do Cyclops lights drain power?

The interior and exterior illumination does not consume energy. Exiting the vehicle will not disable the engine, and the lights will remain in whatever state the player left them in. The Cyclops' power supply is also consumed if a Seamoth or Prawn Suit is recharging in the docking bay.

Should I put a power cell charger in the Cyclops?

Yes, you can build battery and power cells chargers on the Cyclops. But you should only do that if you already have upgrades that allow the Cyclops to produce its own power so as to keep its own power cells topped up.

How do you keep the Cyclops powered?

There's thermal energy available in the Safe Shallows too; just get the Cyclops Thermal Reactor module and park the Cyclops near one of those thermal vents. Both of these are very useful when in the deeper Biomes, where there is plenty of access to thermal heat sources that will recharge your power cells.



Subnautica: cyclops power cell charger




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