Do incapacitated soldiers with bleeding wounds need any extra care?

Do incapacitated soldiers with bleeding wounds need any extra care? - Menstrual cup with white gentle flowers placed on pink surface near bag

In my ground squad's latest outing, I lost a trooper to a shot that left her with 1 hitpoint - and a bleeding wound, which incapacitated her at the beginning of my next turn.

I know that the more HP dealt to the soldier over their maximum, the more likely they are to die. But does bleeding factor in here? Do hitpoints continue dropping further into the negatives after the trooper is downed? And can a medikit even be used to heal an incapacitated squaddie?



Best Answer

On wikia, about bleeding

For every bleeding wound a unit is suffering from, they will lose 5 HP every turn. For example. if a soldier is suffering from two bleeding wounds, they will lose 10 HP every turn. Every time a soldier is hit by a weapon, there is a flat 20% chance that they will suffer from a bleeding wound, neither armour nor cover mitigates this percentage chance.

All bleeding wounds can be healed with a Medipack, at least 5 HP must be healed for the bleeding wound to be healed.

And about Soldier Recovery

Once the battle is over, a calculation is preformed on all dead soldiers to determine if they survived their wounds or not. In order for a soldier to be eligible for this the following conditions must be met.

Their body must have been recovered, this happens either if the Xenonauts win the battle, or the corpse is on the dropship when the mission is aborted. They must not have suffered below -20 health damage. So if a Soldier with 40hp was hit by a plasma bolt that dealt 70 damage, this would reduce their damage to -30, meaning they are truly dead and have no chance of recovering. The calculation to determine if a soldier survives is: chance = B + C * HP

B represents the soldiers base percentage chance of recovery, which by default is 50. C represents how much the percentage value will decrease for every point of health below 0, by default this number is set to 2.5.

Therefore, in your case, she will be incapacitated with -4 hp.
The chance is 50 - 2.5%*4 = 40% she will survive.




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3a: Controlling Bleeding (2022)




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