Does Just Cause 3 use hitscan or bullet projectiles?

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It's difficult to tell in game because most engagements are at close range. If the game uses both kinds of weapons, which ones are projectile based?
Edit: Enemy sniper bullets appear to be projectile based as Rico appears to take damage when the "bullet" hits him and not the same frame the trigger is pulled, but I cannot say this definitively.
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Is hitscan or projectile better?
The hitscan method is the simpler option between the two, as it doesn't require the game to take physics into account to see where your bullet will hit. It literally is point-and-shoot. On the other hand, the projectile method makes the game more realistic but costs additional system and server resources.Is Fortnite hitscan or projectile?
Before outlining our approach moving forward, I want to share how we got here. First, almost all of our weapons are hitscan (Sniper Rifles are the exception). That means when you fire, there is no travel time and the target is hit instantaneously.Does Apex Legends use hitscan or projectile?
All guns in Apex Legends are projectile based except for the Havoc in charge beam mode, it's hitscan.Does Call of Duty still use hitscan?
In Call of Duty: Modern Warfare (2019), ballistic mechanics similar to Battlefield 3, Battlefield 4, ect, are used instead of hitscans; all weapons now use modeled projectiles, with semi-realistic bullet drop and velocity mechanics, forcing players to lead shots at longer ranges, and even in close ranges, some weapons ...How Do Bullets Work In Games?
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