Early Game Extra Utilities Generators?

Early Game Extra Utilities Generators? - Unrecognizable woman playing with little girl

I'm in the process of creating my first "infinite" energy source. I've always done the nether lava pump and thought I'd try something new...

I created an automated tree farm the produces charcoal, but after looking at some of the extra utilities generators, it looks like the potion generator is the simplest to try next. Just need a nether wart farm, and a sugar farm and I should be able to create Switness potions that each produce 64000 RF... Is there a better option I should try? I was going to do baked potato farm to a culinary generator, but that looks to only make 21600 RF per potato... But if potatoes grow faster, then nether wart, it'll be "more efficent". Thoughts?



Best Answer

Nether wart takes 4 stages to grow (about 3.5 minutes), and will drop 2-4 nether wart. Potatoes take 8 stages to grow, and will drop 1-4 potatoes. So potatoes take longer to grow, and will give you less items per harvest on average. However sugar cane, which you will need to make the potions, takes around 15 minutes to fully grow.

I can't speak entirely for your individual setup, but if nether warts/potatoes are the limiting factors, then I'd go with the potion generator, especially as each nether wart can brew 3 potions. Keep in mind also that you'll need sand, and something to smelt the sand into glass.

Other early-mid game generators you could look into are:

  • Solar Generator - "Infinite" energy without fuel
  • TNT Generator - Only really worth it if you have a mob farm
  • Lava Generator - Less effort than most other fuels

But overall I think the potion generator, if you have access to potion ingredients, is the best idea.




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How do I use extra utilities generator?

Features[edit]
  • Golden Bag of Holding: A double-chest size worth of portable inventory.
  • Golden Lasso: Captures passive mobs for convenient relocation.
  • Paint Brush: Used to paint Colored Bricks and Colored Oak Wood Planks.
  • Division Sigil: Used to do ancient rituals.
  • Unstable Ingot: A dangerous item use at own risk.


What items are in extra utilities?

Grid Power is an energy system added by Extra Utilities 2. In addition to, or instead of Redstone Flux, some Extra Utilities 2 items require Grid Power. Unlike other energy systems, Grid Power is player-specific, wireless, range-less and cannot be stored.

What is GP extra utilities?

The Survivalist Generator is a tile entity added by Extra Utilities. It produces 5 Redstone Flux (RF) per tick using solid fuels, with Coal taking 800 seconds (13m20s) to be burnt....The Quarry - The Loop.Survivalist GeneratorBlast resistance25Hardness5Luminance0Upgrades14 more rows



Extra Utilities Tutorial - Generator's




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