Has Minecraft mob spawning been changed to reduce effectiveness of vanilla mob farms?
I built the Minecraft mob farm as shown in
and it doesn't seem to work at all well on my 1.8 server. If I sit in the AFK area, I don't get any mobs. I'm using the layout shown in this diagram (see top left option):
and of course, I've lit up all the caves and there are no spawn-able areas other than inside the spawner itself.
The weird thing is, if I go away from the mob spawner and then come back and run rings around it, going from the bottom to the top, then it seems to spawn loads of mobs all of a sudden and then stops again. Why am I not being showered with tons of mob drops?
I don't think it's any kind of 'mob cap' - as I've seen suggested elsewhere, I'm the only person on the server. I have some hoppers and maybe 30 or so mobs (farm animals, villagers, etc) in my 'spawn chunks' (chunks around the map's spawn point) though - might this be causing mobs to spawn in those chunks even when I'm not there and reaching the mob cap? I didn't think mobs would spawn unless they're within 256 of the player.
Has Mojang nerfed these sorts of grinders?
Best Answer
No Changes to mob spawning happend in 1.8, im not sure why yours isnt working but this is what i can tell you. These are all the changes that did happen in 1.8
Minecraft 1.8 - The Bountiful Update
Added Granite, Andesite, and Diorite stone blocks, with smooth versions
Added Slime Block
Added Iron Trapdoor
Added Prismarine and Sea Lantern blocks
Added the Ocean Monument
Added Red Sandstone
Added Banners
Added Armor Stands
Added Coarse Dirt (dirt where grass won’t grow)
Added Guardian mobs, with item drops
Added Endermite mob
Added Rabbits, with item drops
Added Mutton and Cooked Mutton
Villagers will harvest crops and plant new ones
Mossy Cobblestone and Mossy Stone Bricks are now craftable
Chiseled Stone Bricks are now craftable
Doors and fences now come in all wood type variants
Sponge block has regained its water-absorbing ability and becomes wet
Added a spectator game mode (game mode 3)
Added one new achievement
Added “Customized” world type
Added hidden “Debug Mode” world type
Worlds can now have a world barrier
Added @e target selector for Command Blocks
Added /blockdata command
Added /clone command
Added /execute command
Added /fill command
Added /particle command
Added /testforblocks command
Added /title command
Added /trigger command
Added /worldborder command
Added /stats command
Containers can be locked in custom maps by using the “Lock” data tag
Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
Added three new statistics
Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
Added a new player model with smaller arms, and a new player skin called Alex?
Added options for configuring what pieces of the skin that are visible
Blocks can now have custom visual variations in the resource packs
Minecraft Realms now has an activity chart, so you can see who has been online
Minecraft Realms now lets you upload your maps
Difficulty setting is saved per world, and can be locked if wanted
Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
Villager trading has been rebalanced
Anvil repairing has been rebalanced
Considerable faster client-side performance
Max render distance has been increased to 32 chunks (512 blocks)
Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
Resource packs can now also define the shape of blocks and items, and not just their textures
Scoreboards have been given a lot of new features
Tweaked the F3 debug screen
Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
Server list has been improved
A few minor changes to village and temple generation
Mob heads for players now show both skin layers
Buttons can now be placed on the ceiling
Lots and lots of other changes
LOTS AND LOTS of other changes
Removed Herobrine
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Did Minecraft increase mob spawn rate?
With Minecraft's 1.18 update, spawn mechanics for many hostile and non-hostile mobs are being adjusted. The changes aren't huge, but they do shift the locations players can expect to find many mobs in Minecraft going forward.Why wont mobs spawn in my mob farm?
Hostile mob farms built on land often face low mob spawn rates. To increase mob spawn rates, players have to light up all caves, ravines, and all other spawning areas in a radius of 128 blocks from the spawning platform. Minecraft only allows a limited number of hostile mobs to spawn.How do you maximize mob farm efficiency?
One of the most basic ways to prevent mob spawning is by placing torches. These increase the light level around them, stopping hostiles from spawning. Other blocks such as glowstone or shroomlight emit higher light levels, but are harder to come by.If Your Mob Grinder Isn't Working, Watch This!
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Images: Pew Nguyen, Anna Tarazevich, Susanne Jutzeler, suju-foto, Alari Tammsalu
