How can I deal with areas filled with turrets that are unaccessible to the batmobile?

How can I deal with areas filled with turrets that are unaccessible to the batmobile? - Man filling in form on parer at table

I have found at least 2 areas so far: a checkpoint near the place where you

fight the Arkham Knight

And the location of one of the crewmembers of firestation 17, near Grand Central Station.

Both areas are filled with turrets, like 5 or 6 turrets at once, combined with several armed or unarmed mooks. I have no idea how to deal with those areas without the batmobile, since the remote hacking device only handles 1 at a time. I have noticed that part of my skill tree is still locked, even though I've finished the storyline already. Is this part needed to deal with these sections? Or is there another way to deal with this checkpoint and this crewmember?



Best Answer

The disruptor upgrade does indeed work, and is how I ended up beating these two (IIRC) checkpoints. They turn both into pretty fast work; disrupt both, and while you're dealing with the typically two or three out of range of the turrets, the turrets take care of the rest of them.




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How do you get past the turrets in Batman Arkham Knight?

First you'll need to use the Hacking Device to blind the Sentry on the outer edge, and then use your Smoke Pellet to destroy the centermost turret. Once the centermost turret is destroyed, simply take the remaining turrets out, then perform a Takedown on the commander and destroy his checkpoint controller.

How do you take out sentry guns in Arkham Knight?

Batman Arkham Knight Batmobile Tips \u2013 Remote Control New in this game is a remote control that allows the Batmobile to go given orders without the player being in it. Press the down button on the Xbox One controller's D-Pad and select the remote control from the list of gadgets you have at your disposal.

How do I control Batmobile remotely?

At the end of Chapter 3, the militia set up watchtowers all around the three islands. Gun Emplacements have been placed around the perimeter, while soldiers guard a central Command Console. To take down the watchtower, you must sneak past the automated weapons, eliminate the enemies, and destroy the command point.



COM; Batman; Arkham Knight; Disable Multiple Turrets




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