How does Boss HP scaling in flexible raids work?
In the raid difficulties "Normal" and "Heroic" a flexible number of players are possible, anywhere between 10 and 30. I noticed the HP of the Boss seems to scale roughly linearly, but not exactly. Is there a precise formula known?
What about the incoming damage? Is it constant or does it scale as well?
Best Answer
Perhaps this is better served as a comment since I haven't found anything authoritative, but the closest information I've uncovered is:
Anecdotally, from this thread, some players report that each new person adds ~4M HP to the boss. (Brackenspore, in this case; it may vary by boss.)
This page has a copy of a blue post (and a link to the original) indicating that boss abilities (not HP) are probabilistic added based on the number of raid members. It also includes the information that boss HP scales more slowly than player damage, fwiw. (Do note that this post is 1+ year old and the information may have changed.)
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How do raid bosses scale?
The bosses just gain an extra amount of health for every additional raid member. There are no breakpoints. They are scaled to 10 minimum and after that it scales up with each new player entering the raid.How does raid scaling work?
That means if a raid has 11, 14, or 23 other people available for a Raid, they'll all be able to participate, and the enemies will scale dynamically. This difficulty scaling will bottom out at 10 players, even if you have fewer than that in the raid.Do raids scale?
Yes, Guardian Raids scale in Lost Ark. The larger your group is, the harder the raid will be. It doesn't scale when you play it solo but it is more difficult because everything is focused on you.What is the hardest raid boss?
World Of WarCraft: 10 Hardest Raid Bosses Of All Time, Ranked By AttemptsBest Raid Leader Ever
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