How long do you have to let your Dwellers Explore the Wasteland before they start to find good gear? [closed]
![How long do you have to let your Dwellers Explore the Wasteland before they start to find good gear? [closed] - From above closeup of fearful brown termites with ribbed shells and long antennae exploring shabby surface in zoological garden How long do you have to let your Dwellers Explore the Wasteland before they start to find good gear? [closed] - From above closeup of fearful brown termites with ribbed shells and long antennae exploring shabby surface in zoological garden](/assets/images/how_long_do_you_have_to_let_your_dwellers_explore_the_wasteland_before_they_start_to_find_good_gear_closed_0.jpeg)
The longest I've allowed a Dweller to explore the Wasteland is 12 hours and they're still only finding BB Guns and other useless junk. So, how do you usually equip your explorers, how many do you send out at once, how long do you let them roam the Wastes, and what are their stats?
Best Answer
As pointed at in this question here, the luck of your wanderers has an impact on what they will find. Honestly from observations luck has More of an impact than time to get nice gear but time is still a factor to get Great gear.
My longest runs so far are around 36 hours of exploration and 18 hours return trip.
The low level luck people I used to send out would still bring back rusty whatever guns and BB guns even towards the end of their trips. They did some times come back with a nice rifle or the like but that was rare.
The high level luck people I have started using are amazing. They still find rusty guns and BB guns but they are also finding rail guns and power armor. This is making me definitely focus more on luck for pretty much everyone in the game.
To answer the general questions that followed, I send between 1 and 6 people out at once, I try to make their trips last as long as I can by loading them down with Stimpacks and RadAways. For stats I focus on Strength, Perception, Endurance and Luck. These stats appear to help them last longer and fear encounters less as well give an upturn as to what items they are bringing back with them.
NOTE: The -huge- majority of my guys WILL die before I bring them back as I can not check in on them as often as I should. Every time the amount of caps and gear on them greatly out-weights the cost of the revival (as its over 1000 now for them).
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How long should you let your dweller explore?
My longest runs so far are around 36 hours of exploration and 18 hours return trip. The low level luck people I used to send out would still bring back rusty whatever guns and BB guns even towards the end of their trips. They did some times come back with a nice rifle or the like but that was rare.How long does it take to explore Wasteland in Fallout Shelter?
There seems to be no limit to the exploration time, some events occurr at 75 hours of exploration, but some player touched the 90 hours mark. The level of the dweller does not matter for the chances at finding gear, but the S.P.E.C.I.A.L.Can you get dwellers from exploring?
The exploration log. Exploring is an assignment you can give in Fallout Shelter. It sends out the selected Vault dweller out into the hostile wasteland to scavenge for supplies.Do dwellers heal themselves while exploring?
Overview. Stimpaks can be used directly on dwellers inside your Vault to increase their health and happiness as a result. Stimpaks can also be issued to dwellers out exploring, allowing them to heal themselves and explore for longer.Fallout Shelter - Top Exploration Tips and Tricks without spending any money
More answers regarding how long do you have to let your Dwellers Explore the Wasteland before they start to find good gear? [closed]
Answer 2
I do not know the chance of the rare items, but I can recommend you to open equip your wanderers with lots of cool gear and then leave them overnight. Most likely they can defend themselves and so they can get cool stuff like Lockboxes. I don't know if it will work for you, but it worked for me.
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