How to handle arena equipment in 1.7.10 so it can't be taken away by players?

How to handle arena equipment in 1.7.10 so it can't be taken away by players? - Men inviting teammate in curling arena

Using 1.7.10 version, I want to create a PvP/PvE arena. I want players to be able to get free equipment to play with, however, I don't want them to be able to carry this equipment home, because it will break the economy. Neither do I want to limit the total amount of times they can get the equipment nor players to be able to get advantage of "unauthorized" equipment that they carry from home.

The most straight-forward way to handle this is to have some large chests and/or an Ender Chest at the entrance, and have the players step onto a pressure plate that triggers a command block wiping their inventory each time they leave the arena (the passage is very narrow). If enough signs are put, players will understand how it works and not lose their things. Arena equipment is given inside, by activating another command block. I have seen this working on another server, but if a player fails to understand that his inventory is going to get wiped, he will lose his things. Also his things may get stolen from the chests if he doesn't use the Ender Chest -- which I don't want.

Is there any way, probably through plugins/mods, to replace player's inventory with something else to automatically restore it later?






Pictures about "How to handle arena equipment in 1.7.10 so it can't be taken away by players?"

How to handle arena equipment in 1.7.10 so it can't be taken away by players? - From above of granite curling stone and broom placed on ice sheet in house with colorful target area in playing area
How to handle arena equipment in 1.7.10 so it can't be taken away by players? - Curling stones in target area
How to handle arena equipment in 1.7.10 so it can't be taken away by players? - From above of heavy multicolored granite curling stones and long brush placed on ice with circular target area in arena





Applied Energistics 2 Tutorial #10: Auto-Crafting / Crafting Networks (MC 1.7.10)




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