How to place players in team based on how many player's they've killed

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I'm trying to make two teams that are the "good guys" and the "bad guys". I'd like it to be like a reputation system where you get good karma for killing bad guys and bad karma for killing anyone but the bad guys.

So far I'm using the following commands:

/scoreboard teams add Team1 Fugitives

/scoreboard teams option Team1 color red

and

/scoreboard teams add Team2 Rescuers

/scoreboard teams option Team2 color blue

I'd like use a command or a command within a command block to do something like the following.

if(playerkillsplayer = true){
variable + 1
}

if(playerkillsFugitive = true){
variable - 1
}

if(variable > 0 ){
team ==  Team1
}

if(variable < 1){
team == Team2
}

How can I do this?






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