How to produce particle effects in Minecraft

How to produce particle effects in Minecraft - Blurred colorful round shaped glitters flying in air

As the title says, How do you produce particle effects in Minecraft?

I am trying to create a 1x2 doorway filled with smoke particles. I would have a clock setup to keep reproducing these particles as well. My problem is, when creating the particle effect, the smoke lingers into a nearby corner. I however, as I stated, would like the particles to be stationary in a 1x2 door frame.

I am having trouble with one part of the command. I do not understand the "XD, "YD", and "ZD" part. What does this mean, and how would I use this section of the command? Is this what is making the particle linger into a corner, and not making it stationary?



Best Answer

XD, YD, and ZD usually mean the difference in X, Y, and Z that the particles can appear in from the coordinates that you gave. This means that rather than all being summoned at an exact point, the particles can cover an area.

For example, /particle smoke ~ ~ ~ 10 0 0 0 100 will create a long line of particles along the X axis. /particle smoke ~ ~ ~ 1 1 1 0 100 will create a small box.

This does not affect the movement of individual particles though, you most likely want the <speed> argument. If you make this 0, the particles should not move as much. Keep in mind though that many particles inherently have some small movement that is unavoidable.




Pictures about "How to produce particle effects in Minecraft"

How to produce particle effects in Minecraft - Closeup of blue and purple coloured light swirling transparent smoke on white background
How to produce particle effects in Minecraft - From above of thick fume stream coming out of masonry smokestack at power plant
How to produce particle effects in Minecraft - Yellow Bell Pepper on Green Leafy Vegetable



How do you do the particle command in Minecraft?

Particle Command in Minecraft Java Edition (PC/Mac)
  • name is the name of a particle to create. ...
  • pos or x y z is the coordinate where you wish to create the particles.
  • delta or xd yd zd specifies the dimensions (in number of blocks) for each dimension of the particle effect, with x y z in the center.




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