How to summon a FallingSand entity preventing it from becoming solid?
This video from SimplySarc shows how to do that, but it doesn't work anymore in 1.9. In 1.9, it simply summons a item frame with a FallingSand entity on top. After a few seconds, the ItemFrame disappears and the FallingSand falls on the ground where it becomes solid.
Is there a way to prevent a specific FallingSand entity from becoming solid using the /summon command like in the video from SimplySarc?
Best Answer
The idea is that you summon a FallingSand which rides on top of another entity.
The problem is, the sand is then floating on top of the entity, so it is not on ground directly.
If you use an ArmorStand, the offset is very high and it can not be affected by TNT / Creepers.
If you use an item, which is uncollectable, it works quite good:
/summon Item ~ ~10 ~ {Item:{id:sand,Count:1},Health:2147483647,PickupDelay:32767,Passengers:[{id:"FallingSand",Block:0,Data:0,Time:1,DropItem:0}]}
When nearby explosions it will be affected, but as soon as it lands it will become solid.
Hope it helped :)
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How do you make an entity not fall in Minecraft?
Important - do not break the lily pads! Because the lily pads are "touching" the sand blocks, interacting with them directly will cause the sand blocks to fall. Instead, place a solid block beneath each lily pad. Clear out your "scaffolding" (the blocks you placed to contain the water) and voila!How do you summon a block entity?
The command for summoning is pretty simple. "/summon mob". Players just need to fill in the mob name, though there are a few exceptions. The command remains the same for both Minecraft Java and Bedrock Edition, and is one of the simplest to use.Summoning FallingSand Entities The Basics
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Monstera, Karolina Grabowska, Skylar Kang, Skylar Kang

