In-Game rules in professional CS:GO matches

I'm not all-too familiar with the professional competitive CS:GO scene (or shooters in general) but I occasionally play some shooters.
Now in professional RTS/MOBA tournaments the players are often allowed to ban certain elements of the game or some elements/strategies are even forbidden by the tournament rules. I wanted to know whether there are some specific rules in CS:GO tournaments that disallow the use of certain weapons and/or tactics (Camping/Bunnyhopping for example) and also if the teams have an opportunity to ban certain weapons.
Best Answer
After a quick google search, I found the RuleBook for EslOne. All I had to do was search up "Professional CS:GO Rules" and a lot popped up.
Edit: I also found a set of rules for ESEA
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How do CS:GO pro matches work?
The basics: How a competitive game works A standard, competitive game of Counter-Strike is typically played over two halves of 15 rounds each with each round having a time limit of 1 minute and 55 seconds. After 15 rounds of play, the two teams swap sides for up to 15 further rounds.What are the rules of CS:GO?
- Match Breaks \u2013 Teams will have at least 10 minutes of a break between matches and 8 minutes between maps. ...
- Number of Players \u2013 All matches have to be played with five players per team (5vs5), other constellations are not allowed. ...
- Change of Players \u2013 Only players that are part of the team can be substituted in.
How many matches do you need to play to play comp CS:GO?
To obtain your first competitive rank in CS:GO, you'll need to earn enough EXP from casual matches to reach Private Rank 2. Once you've reached this milestone, you'll gain access to Ranked or Competitive matchmaking. Jump into competitive and you'll have to win ten games before you'll be given your rank.Top 10 Most legendary CS:GO voice comms
More answers regarding in-Game rules in professional CS:GO matches
Answer 2
In CS:GO, the only thing similar to what you are citing is the map selection process used for the match itself.
This is a process very similar to MOBA champion selection. Each team is given a certain number of bans/picks. Then they execute these bans/picks in a structured fashion and the result is the map(s) they will use for the match.
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