Is it realistic that a minecraft server is 700GB+ big?
The server has around 10-20 players, 50 peak. In just a month the size of the server (world) went up with 250GB. Is it possible, or is it something else?
Theoretically a chunk should only take up about ~1.2MB (150*16*16*256) and if that's the case, it can't be the world? Is Minecraft world saving just badly optimized?
EDIT: To clarify, I'm not the owner and can't verify it's specifically the world, but the server runs on paper and has a few plugins.
EDIT 2: Fixed calculation
Best Answer
It's realistic but not likely. A player on an End raid hunting only for elytra can generate 250MB of data per hour, and afking in a flying machine may produce some 5GB per day, but 250GB for 20-30 players in a month would normally either require organized effort to bloat the save, or a malicious user mass-producing save-bloating items (like copies of written book filled with random UTF-16 characters, stored in a way that prevents good compression). The most plausible reason is some buggy plugin/mod/datapack generating obscene amount of logs or other data.
To wit, Hermitcraft 6, an extremely well developed server of ~18 players after a year and a half of playing - but with chunks the players either never visited (just saw from afar) or spent less than 2 seconds in (flew over on Elytra) removed, is 2.4GB. 2b2t, the oldest anarchy server, after nine years and and over 450,000 players visiting at least once, was 7.4 TB.
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