Is there a way to figure out where these places NPCs tell me to go are?

Before his untimely demise, my character met a guy Blind Bruiser, who gave him a thousand credits and orders to go pick something up from a port I'd never heard of and return with some goods. I read the flavor text carefully but didn't see any indication of where that port was. He told me not to come back without the goods, so I basically sailed around looking for it until my crew went crazy, mutinied, and murdered me.
Is there some way other than
- Already having been there, and thus having it on your map
- Cheating and looking it up on the Internet
that I'm supposed to be able to determine where exactly a port is when an NPC sends me on a mission? In this particular case, it was unfortunate because by the time he told me the name of the place I had to go, it was too late to back out. On a related note, the admiralty also wanted me to do something at a particular port but gave me no real indication of where that port was.
Are you just sort of supposed to sail around until you get lucky, or is there a way to get a general location of things that I'm missing?
Best Answer
Regarding randomisation, it's exactly as you say.
For the first couple of captains, you might consider taking the map legacy while you work out how best to navigate (although you don't gain fragments from discovering places, so it's a balance). Also, don't underestimate the use of the zee-bat (push 'z'). You can click the report that pops up, and it'll tag the port/islands on your map.
The Admiralty will generally give you a pretty solid clue for the location of the Commission you're on. If it says "somewhere near London" then it's within a couple of tiles. If it says "Far to the east", it's in column 4 or 5, and so on.
Now, to the Blind Bruiser. The first place he sends you is Mount Palmerston - always in the north, and I believe he tells you this pretty explicitly. The problem is, he only says in the mission briefing, not in the journal notes. The next places are Gaider's Mourn, Khan's Heart and Polythreme (I forget the precise order). Those are all mixed up in the middle somewhere, but the zeebat will help here, immeasurably.
I would try and have uncovered 50% or more of the map locations before you return from the Mount Palmerston mission (there's no time pressure on this one). Generally speaking, I'd do the Venderbight mission first (for 100 echoes), sell the trainer book then buy 20+ fuel, and don't return to London until you have 15 or so port reports. If you die at that point (although you really shouldn't, just use "full power" (f key) to escape anything scary), you can restart with little lost. You'll return to port with around 500 echoes from port reports alone, lots of free fuel (from the same port reports), and probably have a load of interesting things to sell, which puts you in good shape for your next journey, where you want to do the same, but pick up a few new ports on top of the ones you've uncovered.
You can manage terror at lighthouses, and most ports have some interaction to reduce terror, and it generally warns you if it's expensive. Also, learn which ports have cheap fuel and supplies (some are painfully expensive) and you can plan your trips accordingly.
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