Item Appearances in the Hotbar
I am making a map and I have needed a clock system for my map for a while now, and I stumbled across one on YouTube that I think is really cool. It is a clock that is in the player's hotbar, and uses heads to display numbers. This is how it looks in his video:
His video can be found on YouTube, here. In his hotbar slots 2 through 9, what you can see are custom Minecraft heads that fill up the entire inventory slot. When I tried replicating this in my world, this is what I got:
I am wondering if this is just a bug because he was running back in 1.8.8, while I am always working in the latest snapshot (currently 16w05b). If this is not a bug then how do you get the numbers (player heads) to take up the full inventory slot like the first picture? It would make a timer easier to read and more visually appealing to the player.
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When using an item in hotbar when you run out of that item and you have it in your inventory it should put it in your hotbar?
When using an item in hotbar, when you run out of that item and you have it in your inventory, it should put it in your hotbar. So, say you have 12 peices of stone in your hand, and a stack in your inventory. When you place those 12, it should grab the stack from your inventory and put them at your hand.How do you put things in your hotbar in Minecraft?
Items in the hotbar slots can be selected during play using the keyboard (keys 1 \u2013 9 ) or mouse wheel and placed or wielded with the mouse buttons. Most items can stack up to a maximum of 64 in one slot.Creating an Inventory System in Unity Part 3 - Tooltip \u0026 Hotbar
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Images: Tara Winstead, Karolina Grabowska, Andrea Piacquadio, cottonbro


