Karma system in Metro: Last Light
In Metro: Last Light there are certain events that give you a choice of two outcomes, for example, sometimes you meet people who have "surrendered". You can either leave them be, or kill them. Depending on which choice you take, you get a noise and flash of light (good choice) or the screen goes dark/grayscale (bad choice).
However I have noticed at certain points in the story, there are events that just automatically play the "good choice" event, without a "choice" ever even being presented. For example, when Artyom and Pavel are moving through a crashed plane, Pavel simply says "Look, they're alive!" and then you get the "good choice" event.
So I suppose my question is two part:
- Is there even a "Moral" or "Karma" system in Metro: Last Light?
- What affects it, and what effects does it have?
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Does Metro: Last Light have a morality system?
Metro: Last Light is an exciting first-person shooter set in a post-nuclear war Moscow Metro. One of the good things about this game is that it has two alternative endings, which are based on a hidden moral points system. Throughout the game, players can gain and lose points based on their choices and actions.How do you know if you got the good ending in Metro: Last Light?
The lever to free the prisoners is on the far left side of the panel.- Free the Prisoners. ...
- Spare the Surrendering Soldiers. ...
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- DO NOT Kill This Guy. ...
- Save Everyone in the Bandits Tunnel. ...
- Win Back the Boy's Teddy Bear.
How does karma work in Metro Exodus?
Metro Exodus has an invisible Karma System that keeps track of your good and bad deeds. It means if an enemy surrenders and you kill him, the screen will become a bit dark and you will hear audio notifying that the game has taken notice of your action.Do choices matter in Metro: Last Light?
Show activity on this post. No, it doesn't. You can't import a save into Last Light, and the game assumes that the "bad" ending of the first game is canon.Metro: Last Light - All Moral Points and Redemption Ending Guide
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