League of Legends genre [closed]
Would League be considered both an RTS and a MOBA?
I believe it falls into both categories. A colleague says it is not an RTS, but I disagree, as it does happen in real time.
I also believe strategy is required to be skilled at the game. So that covers all three letters of the acronym right?
Best Answer
While League of Legends might be Realtime and a Strategy game, it is not necessarily of the genre RTS. The reason is RTSs mostly involve controlling multiple units to gather resources, build structures and engage in combat. However, League of Legends (and similar games such as DotA and Heroes of the Storm) empathise the control of a single unit, with no controllable structures. MOBA/ARTS has a extreme focus on micro-management and optimization of that single unit (except in isolated cases like DotA's Nature's Prophet, or HotS' Viking).
Another point to consider is that while RTS do allow extensive team play, it is not necessary to categorically coordinate every member of the team to have a effective composition. While on ARTS/MOBA, you are required to estabilish roles and coordinate upgrade acquisition (be it items, spells, whatever).
However, MOBA being a term invented by a vendor, we can't define much without requesting a expanded definition of the term to Riot Games. We can, however, try to dissect its naming, and compare to similar titles:
- The M and O letters, acronym to Multiplayer Online, just denote the required online play aspect.
- Battle regards the fact that most of the game is constant offensive, without huge "cold war" periods.
- Arena might be interpreted as a consistent, "sports" environment, with objectives and rules that wouldn't be present on a usual RTS. (e.g. the fact that you must destroy lane buildings sequentially)
Comparing to the rival games' self-claimed genres, we see ARTS (Action-RTS), on DotA, and "online hero brawler" on HotS.
DotA just took the RTS genre and sticked "Action" to it, mostly because the means to accomplish the same tasks of a RTS are different. They didn't call themselves a MOBA because it was a Riot term, and because mechanically there is a little more diversity on unit control (many heroes can actually control multiple units actively, including spells), so effectively DotA is closer to an RTS than its competitors.
Heroes of the Storm claims to be a brawler, because even though the goal is ultimately the same as its competitors, there is much less room for resource strategy (no last hits, no items, only buffs and spell upgrades), which makes it a more straightforward game, but balanced by map objectives. The focus of the game is mostly map control, but without resource control. Taking down structures is more like a side effect of a good map control.
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What genre is League of Legends?
Multiplayer online battle arenaAction role-playing gameIs League of Legends still playable?
There were 115 million active monthly users back in 2020, but numbers went really up this year. So, how many people play League of Legends in 2022? There are currently 180 million League of Legends players right now, and that's mostly thanks to Riot Games' TV series, Arcane!Is LoL still the most played game?
League of Legends is currently featuring over eight million active players each day, making it the most popular PC game ever. One of the main reasons that LoL has such a huge player base is that it's a free-to-play game, allowing anyone with a capable PC to jump right in and play.Is LoL still region locked?
Is League of Legends a Cross-Region Game? The answer to this question is the reason that League of Legends is considered a region-locked game by many players. League of Legends is not a cross-region game, as player accounts are locked to only one region.What the League Client COULD Have Looked Like - League of Legends
More answers regarding league of Legends genre [closed]
Answer 2
Taking this from a different angle than other answers, if all you're focusing on is the acronym - Real-Time Strategy - then it applies to a lot of different games in a wide variety of genres.
Call of Duty happens in real-time, and requires strategy. Battlefield happens in real-time, and requires strategy. World of Warcraft happens in real-time, and requires strategy. You could make similar arguments for sports games, racing games, action games, dungeon crawlers, hack-and-slash, rogue-like games - the list goes on.
Answer 3
TL, DR : While you could say a MOBA is a RTS, it doesn't include a lot of things a typical RTS does. It's a real time strategy game but in the strict definition of the term and doesn't fit very well in the RTS games genre. Here I'm saying it's a game being play in real time needing strategy but it far from being a RTS type of game. Read below to understand my reasoning.
Multiplayer Online Battle Arena, aka MOBA, or action real-time strategy (ARTS), takes place in a pre-defined arena between 2, or more, teams.
The focus of a MOBA is to take down a central building (called nexus in Lol, Core in Heroes of the storm...) of the other team, which is within a base defended by various type of buildings (depending of the game). The usual arena include 3 "lanes" where minions go down in wave to the other team. They are variants with more or less lanes (Twisted Tree in Lol for example).
In a MOBA, you usually control one character for the whole game. That character gains experience by killing minions, neutral champions and enemy champions. With the experience, it levels up and gain more power and abilities. Their might not be neutral minions in all MOBA.
There's more to MOBA but that's the core of what makes a MOBA.
Real Time Strategy, aka as RTS, the focus of the game depends, usually, on the mission you have to complete. There's too much different missions possible to be listed here but, can include, gathering X amount of resources in a certain time, kill X amount of units, take control of Y locations on the map, clear the maps from all enemies, stay alive for Z minutes, etc.
In a typical RTS, you gather resources, build a base, build units and take on your mission. Some RTS focus on each of those 3 aspects differently even leaving one or two only to the player control. Some mission type also focus on one or two of those aspects only.
You can play a RTS alone, in single player mode which often includes a story mode and a player vs AI mode. You can also play multiplayer online or LAN.
You can play alone in a MOBA to practice but you'll never really play a MOBA game alone as a team includes more than one champion. In the past year (or 2), AI have been introduced in Lol (don't know about other MOBA) which makes it possible but it is mainly seen as practice than actually playing the game as defined by the MOBA genre. Some MOBA games offer LAN play, not all of them.
The focus of each game is obviously different. In a MOBA, the focus never change from a game to the other while in a RTS, the mission you play guides the focus.
There's many differences I've not covered but I think that's enough to see why both are different from each others.
Answer 4
Well, I guess you could technically call LoL a RTS, but that name in and of itself is something of a misnomer.
The problem is a perception that tactics and strategy are synonymous, which isn't true. Tactics are lower level, how do I accomplish this specific goal? Most video games have some level of tactics, especially cooperative ones. FPSs, MMORPGs, MOBAs and RTSs are all good examples of tactics at play. Yes, RTS games tend to be much heavier on tactics, with strategy generally nonexistent in the game itself (meta gaming to beat a tournament opponent psychologically or choosing a build beforehand based on his/her history are examples of strategy).
Strategy is a theatre-level plan to complete a general objective. TBSs are the only genre can think off of the top of my head that really demonstrates strategy as gameplay. In Civilization, for example, wars don't come down to battles, it's about the choice and placement of units. There's very little variation in the actual fight that will effect the outcome. A skilled player knows exactly how the battles will turn out by looking at how the units are arrayed. Additionally, true strategy games tend to have flexible goals. Most have several win conditions, as opposed to "kill more guys than anyone else", or "blow up the nexus."
As to the question of "are MOBAs RTSs?", my gut says no. You focus solely on controlling your character to the exclusion of most everything else. Champ select and bans are certainly strategy, but controlling one unit is arguably not even tactics. It certainly requires knowledge and skill to do well, absolutely, but it's not strategy.
Answer 5
RTS is the name of the genre of games descended from Dune 2. (Its ancestors, such as Empire, would be the ancestor of both Civilization and Starcraft).
Dune 2 begat Warcraft, which begat Starcraft. (and a myriad of other games: Red Alert, C&C, TA, AoE, etc).
DotA and LoL are two different games that descended from Warcraft 3. They took the RTS engine and used it to create a battle arena game where you mainly control one hero.
The typical distinguishing pattern of the genre, as opposed to an RTS, is that your main character levels up, gains abilities, selects modifications. You have streams of AI-controlled dumb minions that besiege the other base, and static defences that each side attempts to destroy.
In effect, the genre consists of the "hero units" of Warcraft 3 fighting each other, with added complexity in that unit, and less complexity elsewhere in the game.
The words used in a genre's name do not define the genre. Real Time Strategy is the words in RTS, but not all games that are Real Time Strategies would fall within the genre RTS.
MOBA/A-RTS/Online Hero Brawler are just various names for a genre that has its own patterns and is distinct from an RTS.
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