Minecraft Command locks testfor everyone

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I am working on my Zombie map when I wanted to add a mechanic so that when you die you go into spectator and get to watch your team fight. I have most aspects of the mechanic working but I encountered a problem: I want to make it so when everyone is in spectator the map resets. I do this by adding three command blocks to the mechanic one to testfor @a[m=3] and the others just send them to the reset mechanic. I used this in a test world and for some reason it doesn't test for ALL players, just if there are anyone in spectator mode. Is there a way to test for everyone?






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How do you do the Testfor command in Minecraft?

2. Type the Command
  • Test if Players are within 10 blocks. In this example, we will test to see if there are any players within a 10 block radius with the following command: /testfor @a[r=10] ...
  • Test if Mooshrooms are within 50 blocks. ...
  • Test if Nearest Player is at Level 20 experience.


  • How do you test players for blocks in Minecraft?

    The /testfor command became obsolete in Minecraft 1.13, and has been replaced by the /execute command*. It will do the same as typing /testfor @e {SelectedItem:{id:"<item>"}} and then putting a comparator to the command block with the command, and then running the command which you wanna run.

    What replaced the Testfor command in Minecraft?

    You can test whether there is a certain block at a specific location in the game using the /testforblock command in Minecraft....TestForBlock Command in Minecraft Java Edition (PC/Mac)
  • x y z is the coordinate to test. ...
  • block is name of the block to test for. ( ...
  • dataValue is optional. ...
  • dataTag is optional.




  • Minecraft Redstone Tutorial | How to use testfor commands in MCPE!




    Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

    Images: Ivan Babydov, Anete Lusina, Ivan Babydov, Ylanite Koppens