Minecraft keeps crashing with Shaders [duplicate]
![Minecraft keeps crashing with Shaders [duplicate] - Blue Water Waves Minecraft keeps crashing with Shaders [duplicate] - Blue Water Waves](/assets/images/minecraft_keeps_crashing_with_shaders_duplicate_0.jpeg)
Ever since I found out how to install mods, I wanted to have Shaders, more specifically RudoPlays Shaders. But every time I install shaders core mod and go to select which shader pack I want to use in Minecraft, I loads for a few seconds then my Minecraft crashes. This doesn't only happen with Rudoplays, it happens with EVERY SHADERPACK I use. I use a Windows 8 laptop, if that helps.
Here's the crash log:
WARNING: 0:2113: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2113: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2115: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2115: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2116: 'skylight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2116: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:2116: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2116: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2116: 'clouds' : field selection requires structure, vector, or matrix on left hand side
...
WARNING: 0:2120: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:2144: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2145: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2145: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2145: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2146: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2146: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:2146: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2149: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2149: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2149: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2150: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2150: 'assign' : cannot convert from 'varying 3-component vector of float' to 'float'
ERROR: 0:2151: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2151: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:2158: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:2158: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2159: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2159: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2159: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2160: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2160: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2161: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2161: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2162: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2162: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2163: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2163: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2164: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2164: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2167: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'rgb' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2167: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2167: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2167: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'mix' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2171: 'final' : undeclared identifier
ERROR: 0:2171: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2171: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2171: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2172: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2172: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2172: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2173: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2173: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2173: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2174: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2174: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2174: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2175: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2175: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2175: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2176: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2176: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2176: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2177: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2177: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2177: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'water' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2181: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2181: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2181: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2181: 'skylight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2181: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2181: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2181: 'nolight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2181: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2185: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'Glowmap' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2187: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2187: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2187: 'Glowmap' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2189: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2189: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2189: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2189: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'fire' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2192: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2192: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2201: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'torch' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2201: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2201: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2206: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2206: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2206: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2206: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2208: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2208: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2208: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2212: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2212: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2213: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2213: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2214: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2214: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2215: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2215: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2216: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2216: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2216: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2217: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2217: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2219: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2219: 'DoLowlightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2221: 'cloudShadow' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2221: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:2222: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2225: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2225: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2226: 'skylight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2226: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2227: 'nolight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2227: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2228: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2228: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2229: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2229: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:2229: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2230: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2230: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2231: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2231: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2232: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2232: 'lava' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2232: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2233: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2233: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2233: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2234: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2234: 'fire' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2234: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2235: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2235: 'torch' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2235: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2236: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2236: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2225: '=' : cannot convert from 'float' to '3-component vector of float'
ERROR: 0:2241: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2241: 'albedo' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:2241: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'tintColor' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sunglow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2245: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2245: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2250: 'CalculateUnderwaterFog' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2254: 'CalculateAtmosphericScattering' : no matching overloaded function found (using implicit conversion)
WARNING: 0:193: Only GLSL version > 110 allows postfix "F" or "f" for float
...
WARNING: 0:235: Only GLSL version > 110 allows postfix "F" or "f" for float
gcolor mipmap enabled for /shaders/composite1.fsh
composite mipmap enabled for /shaders/composite1.fsh
[SMC INF]Info log: /shaders/composite1.fsh
WARNING: 0:17: Only GLSL version > 110 allows postfix "F" or "f" for float
...
WARNING: 0:653: Only GLSL version > 110 allows postfix "F" or "f" for float
An unrecoverable stack overflow has occurred.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x2d480147, pid=3344, tid=13084
#
# JRE version: Java(TM) SE Runtime Environment (7.0_67-b01) (build 1.7.0_67-b01)
# Java VM: Java HotSpot(TM) Client VM (24.65-b04 mixed mode windows-x86 )
# Problematic frame:
# C [ig7icd32.dll+0x3a0147]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Lol\AppData\Roaming\.minecraft\hs_err_pid3344.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not close
Best Answer
You should send this crash report to the mod creator
For most shaders mod you need an updated graphic card.
I would recommend that you update your graphics card and send the crash report to the mod author.
Pictures about "Minecraft keeps crashing with Shaders [duplicate]"
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Why is my Minecraft crashing again and again?
There are several causes for Minecraft crashing on startup: the mods, bugs in the game, the corruption of the game files, and the missing or outdated graphics card driver. Fortunately, you can fix the crashing quickly and easily.Where can I duplicate shaders in Minecraft?
Downloading a shader from your preferred source. Dragging the installed file to the Shaderpacks folder in your Minecraft installation. This can be found by going to the Options section of your Optifine version of Minecraft, then clicking Video settings > Shaders > Shaders folder.Does shaders decrease FPS?
Yes, Shaders affect FPS.Can you use two shaders at once in Minecraft?
The simple answer is you change them between each draw call. Set a shader, draw a teapot, set another shader, draw another teapot. For more complex stuff where you need to apply multiple shaders to just one object such as blur, glow and so on. You basically have everything rendered to texture(s).Changing Optifine settings with Minecraft closed | Fix options that make you crash
More answers regarding minecraft keeps crashing with Shaders [duplicate]
Answer 2
Interfering mods or simply not deleting META-INF can cause crashes.
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