Minecraft: Sudden shift in world generation/biomes

I have a Minecraft save (SMP) that has a very sudden shift in terrain and biomes. To be exact, there is a long line along which the maps shifts from one block to the next in terms of natural terrain and biomes.
This is looking terrible, especially on my world map. I've googled for this issue, but can't find any result where this issue is addressed. While looking for a solution, I read some mention that if you delete chunks in MCedit and let the game regenerate them, it will generate exactly the same blocks, so that is not an option. If MCedit can help in any other way, that's cool, I know my way with the program a little.
Some info: I think the world was generated in vanilla 1.7.1 or 1.7.2. I'm using mods now, but not at the time I started this world.
Is there any way to change/fix this?
Best Answer
This is caused by starting the world without mods, and then adding mods that do something to the world gen (like for example adding new biomes or ores).
The part you explored before you added mods is still generated with the vanilla worldgen, the newly explored parts are generated based on the modded worldgen. Both are generated by using the same seed. But a slightly different worldgen.
If you are thinking that you never explored this far: that's normal, the game generates some area around wherever you are, so you came 5 chunks away from said area (or at least I think it was 5 anyway, might be more)
If you remove the chunks generated before you added mods with MCedit, they will be regenerated as new chunks with the new world generator.
I don't know which area of your world was made with the original worldgen and which part was not, but let's assume the bottom part is the old part. And the snowy area up top is generated once you had mods. Removing some of the birch wood forest area in MCedit should cause it to turn into snow forest biome (biome names are made up based on how it looks, they might actually have a different name). If my assumption is wrong, delete some snowy forest and it'll turn into birch forest.
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How does Minecraft randomly generate worlds?
Minecraft terrain, like most 3D terrain in video games, is entirely based on noise. When you begin the game, a random 64 bit number called a Seed is generated (or chosen by the player), and this seed is used to generated the world.Can Minecraft biomes change?
Unfortunately, Minecraft does not offer any artifact or instrument to change biomes with in-game logic. Still, there are external alternatives to change a world's biome in Minecraft. However, as they are not in-game options, you need to download them since they qualify as mods.How does biome generation work in Minecraft?
Rather than changing the entire temperature/rainfall simulation, new biomes can simply be generated when new chunks are explored. This is also why biome information is now stored in the anvil file format itself, rather than regenerated every time the game is run.Does every Minecraft world have every biome?
Yes, all biomes are still present in all seeds, at least in vanilla Minecraft non-superflat maps. "Infinite" biomes are most likely not so, and will end eventually, even if the given biome does appear much larger than normal due to the same biome being randomly assigned.Minecraft terrain generation in a nutshell
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Answer 2
You cannot directly reload the bad chunks, but you can restart the world, using the same seed but you will lose all items and structures you have built.
How you restart with the same seed:
First select the world you want to restart (In this case "TutorialWorld")
Under "Create New World" You will see a setting called Re-Create. Click this, and from there it is just like creating a new minecraft world.
How Re-Create works:
Re-Create takes the world you selected and makes a new world, but using the same seed as the world you selected.
Just as reference:
You can do /seed in game to see the seed of the world you are in.
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Oleksandr Pidvalnyi, Pixabay, Porapak Apichodilok, Pixabay