Minecraft vanilla crashes on world load? [duplicate]
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For about 2 weeks now my copy of Minecraft crashes on world load/create. The launcher starts correctly but when I click Singleplayer and load a world (or create one) it freezes on generating terrain and crashes.
I've tried deleting everything under the .minecraft
folder, reinstalling java, nothing works.
Crash report (pastebin): Click here
If it doesn't work here's the crash report:
---- Minecraft Crash Report ----
// I just don't know what went wrong :(
Time: 3/06/15 09:37 PM
Description: Updating screen events
java.lang.IllegalStateException: failed to create a child event loop
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:68)
at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:49)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:61)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:52)
at ll$1.a(SourceFile:44)
at ll$1.b(SourceFile:41)
at no.c(SourceFile:10)
at ll.a(SourceFile:121)
at ave.a(SourceFile:1941)
at axb.a(SourceFile:210)
at axu.a(SourceFile:350)
at axb.a(SourceFile:350)
at axu.k(SourceFile:413)
at axu.p(SourceFile:390)
at ave.s(SourceFile:1497)
at ave.av(SourceFile:888)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
Caused by: io.netty.channel.ChannelException: failed to open a new selector
at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:128)
at io.netty.channel.nio.NioEventLoop.<init>(NioEventLoop.java:120)
at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:87)
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:64)
... 17 more
Caused by: java.io.IOException: Unable to establish loopback connection
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:101)
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:68)
at java.security.AccessController.doPrivileged(Native Method)
at sun.nio.ch.PipeImpl.<init>(PipeImpl.java:170)
at sun.nio.ch.SelectorProviderImpl.openPipe(SelectorProviderImpl.java:50)
at java.nio.channels.Pipe.open(Pipe.java:155)
at sun.nio.ch.WindowsSelectorImpl.<init>(WindowsSelectorImpl.java:127)
at sun.nio.ch.WindowsSelectorProvider.openSelector(WindowsSelectorProvider.java:44)
at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:126)
... 20 more
Caused by: java.net.ConnectException: Connection timed out: connect
at sun.nio.ch.Net.connect0(Native Method)
at sun.nio.ch.Net.connect(Net.java:457)
at sun.nio.ch.Net.connect(Net.java:449)
at sun.nio.ch.SocketChannelImpl.connect(SocketChannelImpl.java:647)
at java.nio.channels.SocketChannel.open(SocketChannel.java:189)
at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(PipeImpl.java:130)
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:83)
... 28 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:68)
at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:49)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:61)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:52)
at ll$1.a(SourceFile:44)
at ll$1.b(SourceFile:41)
at no.c(SourceFile:10)
at ll.a(SourceFile:121)
at ave.a(SourceFile:1941)
at axb.a(SourceFile:210)
at axu.a(SourceFile:350)
at axb.a(SourceFile:350)
at axu.k(SourceFile:413)
at axu.p(SourceFile:390)
-- Affected screen --
Details:
Screen name: aya
Stacktrace:
at ave.s(SourceFile:1497)
at ave.av(SourceFile:888)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.6
Operating System: Windows 8.1 (amd64) version 6.3
CPU: 2x Intel(R) Celeron(R) CPU 847 @ 1.10GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 125741144 bytes (119 MB) / 336470016 bytes (320 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.8.6
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics GL version 3.1.0 - Build 9.17.10.3517, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Best Answer
Judging from your stacktrace (The list of all the event that lead up the error) , your Java or possibly minecraft is having an issue with your network. It cannot access something it needs to continue.
At this point there are a few things that could cause it. But tt is hard to narrow it down from this point because minecraft's code is obfuscated and the error report is cut off by the crash handler.
- Troubleshooting your firewall or if you have a proxy, tinkering with that.
- Verifying your Java is installed correctly may help also.
- Another alternative could be that this is caused by Minecraft attempting to open the world to LAN as soon as it is created. And this would be an issue with your router/modem not having a properly setup LAN network.
- You have launch options that are interfering with the connection information, such as a proxy for your minecraft client. You can disable these in the minecraft launcher if you have them set.
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Why does my Minecraft keep crashing when I load into a world?
There are several causes for Minecraft crashing on startup: the mods, bugs in the game, the corruption of the game files, and the missing or outdated graphics card driver. Fortunately, you can fix the crashing quickly and easily.Why does my Minecraft Java keep crashing?
This indicates that an error has occurred due to incompatibility between video card driver and the Lightweight Java Game Library (LWJGL). Minecraft can crash due to a compatibility issue with the video card driver currently installed on your system.How do you fix your Minecraft if it keeps crashing?
Restart Your Computer Restarting your computer can solve a lot of minor technical issues, especially if Minecraft keeps crashing due to a system glitch. The first thing that you should do if the startup error persists is restarting your PC. Once the system boots up again, try launching Minecraft.How do I fix the game crashed during a ticking entity?
Teleport to the Mob and Kill it This would be the \u201clow tech\u201d way to fix the ticking entity. Using the given coordinates from the crash report you can teleport to the entity and in the split second before the crash attempt to kill it in one hit.Minecraft's Weirdest Duplication Glitches!
More answers regarding minecraft vanilla crashes on world load? [duplicate]
Answer 2
after reading your stacktrace i think you are missing some files
try to clear each and every file of minecraft not by just .minecraft by your c drive and desktop too remove each and every file of java and then reinstall 32 bit java if you are using cracked minecraft if you have puchased minecraft then use 64 bit java reinstall minecraft and try it i mean that you just refresh each and every file related to minecraft if it dont work consult your problem with mojang
Answer 3
In my case, I used a proxy app to bypass the security on my network. I turned the app off and my problem was solved.
Answer 4
I've encountered the same problem as you and my solution was to disable the windows firewall through Services>Windows Firewall> "Stop"
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Oleksandr Pidvalnyi, Pixabay, Porapak Apichodilok, Pixabay