Mob grinder design to prevent vanilla server load/lag?
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I'm working on a large scale mob grinder beneath my server's central area. It's main purpose is to trap monsters away from players. Using the /fill command, I dug a very large cavern 256×256×60 to prevent most uncontrolled spawns.
What is the best design for a mob control/grinder built in this large cave that:
- Prevent server lag (flowing water, redstone, hoppers...)
- Odd number design not to ruin my beautiful odd cave with ugly even build.
- Enderman support
- Decent drop rate
Thanks guys
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How can I make my mob grinder more efficient?
Hostile mob farms built on land often face low mob spawn rates. To increase mob spawn rates, players have to light up all caves, ravines, and all other spawning areas in a radius of 128 blocks from the spawning platform.How many blocks high should a mob grinder be?
How High Does a Mob Farm Need to Be? Mob farms should be a total of 22 blocks in height to kill the mobs.How far should you be from your mob grinder?
In the case of a spawner, players need to be at a distance of at least 16 blocks distance from the spawner to activate it. When AFK-ing at a spawner-based farm, players should be at a distance of less than 16 blocks from the spawner.How do I fix mobs not spawning on my Minecraft server?
Your server's view-distance setting is set too low. If your server's view-distance setting is too small, it'll cause fewer mobs to spawn. We recommend increasing the view-distance setting in your server. properties file to 10.If Your Mob Grinder Isn't Working, Watch This!
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: luis gomes, Kevin Ku, Karolina Grabowska, Tim Douglas
