Optimal Parry/Riposte window

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I have noticed that in some circumstances, when you parry and riposte an enemy, sometimes you do more damage than others.

For example, on either the Alonne knights in the Iron Keep, or the Syan Soldiers in the Drangleic Castle, when using the Greatsword, the "upward sweep" riposte animation seems to either cause one or two hits during the animation. The most concrete evidence of this is I may need to either parry/riposte them, and then hit them once more after they get up, or I just parry/riposte once.

I have attempted to reproduce this effectively, but to no avail.

Does anyone know what might cause this?

Note - I am referring to the console version



Best Answer

If you're looking for Parry frame data, the fextralife wiki has got a nice summary.

If you're looking for term of hits: I know from experience that some weapons apply 2 hits, and other weapons apply only 1. The animation / amount of hits may differ from ripostes and backstabs.




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How do you parry a riposte?

Players may perform a parry and riposte by first positioning themselves directly in front of a parryable enemy. As the enemy attacks, players may parry with their left-handed weapon or shield (the left-handed strong attack), deflecting their attack, and thus executing the parry.

When should I parry my Elden Ring?

You might think of keeping distance and parrying once the boss or enemy weapon is just about to hit your character. On Elden Ring, you need to keep the enemy you want to parry extremely close. In essence, what you would aim to parry is not the weapon coming at you but the hand of the enemy.

Is parrying easier in Elden Ring?

Elden Ring is more approachable than Dark Souls in many ways, but not when it comes to parrying. Parrying in any Souls game is not an easy thing to do. Precise timing is needed to ward off attacks making it a high-risk, high reward manoeuvre.

How do you get perfect parry in Dark Souls?

To parry in Dark Souls, you need to time your shield bash so it collides with the attacker's weapon right when it's about to hit you. For controllers, the parry mode is tied to the left trigger, and need to execute this move right when you're a split second away from being hit.



Dark Souls 2 Parrying | Dark Souls 2 Riposte Window Gives You Time To...




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