Stacking attribute modifiers
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I'm making a Diablo-like loot system in my map, and it would be neat to have some sort of random modifiers on weapons, like:
Sharp knife: +10 (+2) Dmg
Dull knife +10 (-2) Dmg
Obviously, I don't care about the way it's going to look, I simply need it to work on items in chests/on mobs. So can I have 2 attribute modifiers to modify the same value?
So far I have this command:
/give @p minecraft:wooden_sword 1 0 {AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:3,Operation:0,UUIDLeast:3,UUIDMost:3,Slot:"offhand"}]}
Now I want it to give more/less damage to player. And the item will probably be in the chest, or in mob's inventory.
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[3.16] The Ultimate Attribute stacking build
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