Testing for players in particles
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Quick question.
After a thorough google and Arqade search before, I was wondering if there was a way to detect if a player was inside of a particle effect. For example if I had the command:
/particle happyVillager 10 15 12 1 1 1 25 25 25
Running on a clock, and a player walked through 10 15 12, it would output a redstone signal. Perhaps an execute command or maybe this is simply impossible? Any ideas are appreciated :)
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Images: Anastasiya Pavlova, ramiz haider, ThisIsEngineering, ThisIsEngineering
