What are some intimidation techniques for the Pyro?

What are some intimidation techniques for the Pyro? - What Text on a Pink Surface

As a Pyro, I'm confident ambushing weak classes, like Scouts, Engineers, and Snipers, but with tough classes like Soldiers, Heavies, and fellow Pyros, I know, upon ambushing them, that I'm no more likely to kill them than they are to kill me.

So, I'm looking for some intimidation tactics, which will hopefully throw the enemy off, so that I have chance to kill them.

A couple of examples that I already have are:

  • Airblast then flame (whilst the opponent is in mid-air, they are vulnerable, especially mentally,as they don't know what is coming).

  • Circling (good for attacking fellow Pyros)- flame the enemy, then run in circles (or erratically), making you unpredictable, and therefore more intimidating.

Does anyone have any more "intimidation tactics" (particularly, but not restricted to, dealing with a Heavy, who I almost guarantee will gun me down before I've had chance to kill him)?



Best Answer

As a pyro, your job is to light people on fire. Sounds simple enough. Here's a few ways you can be even more effective in doing that.

Ambush

You seem to be under the impression that just because a class has more health than you that you can't spread fear into their hearts by lighting them on fire. This is incorrect - every class hates being lit, and will seek out health as quickly as possible ot put out your flames. And if they don't, they'll be soaking up a lot of damage due to your flames (more reason to always target the Medic first - flames mean nothing if he's there to lend quick heals to everyone).

Damage Boost

Flames are good, but they'll hardly eat through a Heavy's tremendous tank of health. Which is where your guaranteed-crit weapons can come in handy. The Backburner, the Flare Gun, and the Axtingiusher all offer a damage boost of some kind - but you'll need good maneuvering to get the most benefit out of it. The Backburner is good if you can already launch good ambushes and get behind enemy lines, the flare gun is good for picking off retreating foes and doing additional damage to tougher classes, and the axtinguisher is good if you're very good at ambushes and need to take down a very tough target on your own.

For the Love of God Airblast

Pyro is one of the best zoning classes in the game. Their airblast ability can force enemies back or into corners where they're easy to tear apart. They can push high-health classes right into hazards or off cliffs where they'll no longer be a problem. They can reflect or push back nearly every projectile in the game. The airblast is an indispensible tool that you should never forget to use. And lest we forget, it can completely negate the effectiveness of an ubercharge when applied correctly.


You won't need any fancy tricks if you can master these things - a powerful Pyro is intimidation enough for a team. Make them respect your ability to appear out of nowhere, deal damage, and completely destroy their team cohesion, and you've done your job.




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Is Pyro immune to fire?

Heat Immunity: Pyro cannot be burned or harmed from the effect of extreme heat or fire.

What can pyro reflect?

You can reflect:
  • Soldier Rockets (all types)
  • Pyro Flares (all types)
  • Demoman Grenades (all types)
  • Demoman Sticky Bombs (Sticky Bomb Launcher/Scottish Resistance)\u2020
  • Huntsman arrows (which can headshot enemies)
  • Sandman Baseballs.
  • Wrap Assassin Ornaments.
  • Crusader's Crossbow arrows.


What is the best gun for Pyro TF2?

The Best Pyro Weapons in TF2
  • Backburner. Type: Primary Weapon. Starting Price: $0.02. ...
  • Degreaser. Type: Primary Weapon. Starting Price: $0.02. ...
  • Phlogistinator. Type: Primary Weapon. ...
  • Rainblower. Type: Primary Weapon. ...
  • Flare Gun. Type: Secondary Weapon. ...
  • Detonator. Type: Secondary Weapon. ...
  • Reserve Shooter. Type: Secondary Weapon.




  • How to Play the Pyro (Combo Pyro) - TF2




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    Images: Ann H, Anete Lusina, Vijay Putra, Julia Larson