What are some signs I should send out more explorers?

Explorer Count / %
I have 31 dwellers total. At any given time I have about 6-7 out in the wastelands. As I train my dwellers stats to higher levels, I am moving towards having 7-8 exploring at once. That's around 25%, growing toward one third, of my workforce exploring.
Exploring Summary
I generally give them 6-7 stim-paks and 4 rad-packs. Most explorers make it for 6 or 7 hours before I have to recall them and they have maybe 15 items on average, most people weapons that do a maximum of 7 damage and outfits that add 1-3 points to a few skills. Maybe one out of five explorations results in a great item.
One guy has max endurance and he stays out for 12+ hours. Also, one guy just picked up a bazooka looking thing and he's been out for 12 hours and still has 8 stim-paks left. In hopes of getting rarer loot, I'm considering making a change and sending out luckier people for short explorations instead of stronger ones for long explorations.
Question
What are the signs that I should send out more explorers?
Best Answer
After more time playing, I have a better feel for when to focus on exploration and figured I'd share:
Max Exploration?
I was originally sending out as many people as I could spare. My theory was, explorers bring back stat-unceasing gear and caps to upgrade rooms. Why wouldn't I max out my exploration? This thread pointed me in a better direction.
Balance Between Exploring & Training
I try to keep my S.P.E.C.I.A.L. training rooms full as my first non-production priority. Since rare items are usually found further from the vault, a small crew of highly trained explorers is likely to find more rare items than a large crew of poorly trained explorers. My training priority:
- luck
- endurance
- perception
- strength
- agility
- intelligence
In terms of progress, I have 50 dwellers. If a dweller's cumulative skill total is below 25 points, I won't send them out. Since luck was the last thing I had access to train for, most of my explorers were chosen because they were born with higher than average luck.
Note: I also think it is smart to not build new production rooms until current rooms are both fully upgraded, fully staffed, and staffed by dwellers with the maxed out applicable skill. Given this, large training rooms have been a must.
Only Send Out Fully Equipped Dwellers
If you have 25 stimpacks, why bother sending two dwellers with 12/13 packs? Send one with max stimpaks and half rad packs should be good. In other words, send them out as spaced out as you need to to make sure they're equipped well.
If The Payday is 'No Good'
To answer my own question of 'what's a sign I should send out more explorers', I'd say it is a bad sign when explorers return and they have nothing that is especially helpful. No rare outfits, no rare guns, no huge amount of caps. If this is often true, they're not going out far enough and the solution isn't more explorers, it's better explorers.
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When should I recall my dweller?
You can recall the dweller at any time, though they will take half the time they were exploring to return to the Vault and bring back the spoils of their excursion. Dweller does not suffer damage or radiation when returning from the Wasteland.How long should you let your dweller explore?
My longest runs so far are around 36 hours of exploration and 18 hours return trip. The low level luck people I used to send out would still bring back rusty whatever guns and BB guns even towards the end of their trips. They did some times come back with a nice rifle or the like but that was rare.Think You Have Mastered Travelling? There's More to See With Experiential Travel on the Way
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Blue Bird, Blue Bird, Alex Dugquem, Karolina Grabowska