Why does my Minecraft 1.10 keep crashing right after I hit play? [duplicate]

Why does my Minecraft 1.10 keep crashing right after I hit play? [duplicate] - Inscription My body my rules against gray background
[20:55:44] [Client thread/INFO]: Setting user: MCAnimate.KDZ
[20:55:46] [Client thread/INFO]: LWJGL Version: 2.9.4
[20:55:46] [Client thread/ERROR]: Couldn't set pixel format
org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
    at org.lwjgl.opengl.Display.createWindow(Display.java:306) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
    at org.lwjgl.opengl.Display.create(Display.java:848) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
    at org.lwjgl.opengl.Display.create(Display.java:757) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
    at bcx.ap(SourceFile:585) [1.10.jar:?]
    at bcx.an(SourceFile:434) [1.10.jar:?]
    at bcx.a(SourceFile:381) [1.10.jar:?]
    at net.minecraft.client.main.Main.main(SourceFile:124) [1.10.jar:?]
---- Minecraft Crash Report ----
// Why is it breaking :(

Time: 6/17/16 8:55 PM
Description: Initializing game

org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at bcx.ap(SourceFile:598)
    at bcx.an(SourceFile:434)
    at bcx.a(SourceFile:381)
    at net.minecraft.client.main.Main.main(SourceFile:124)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at bcx.ap(SourceFile:598)
    at bcx.an(SourceFile:434)

-- Initialization --
Details:
Stacktrace:
    at bcx.a(SourceFile:381)
    at net.minecraft.client.main.Main.main(SourceFile:124)

-- System Details --
Details:
    Minecraft Version: 1.10
    Operating System: Windows 10 (x86) version 10.0
    Java Version: 1.8.0_91, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 79884784 bytes (76 MB) / 149696512 bytes (142 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.10
    LWJGL: 2.9.4
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps: 
    Using VBOs: Yes
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: 
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    CPU: <unknown>
#@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Family\AppData\Roaming\.minecraft\crash-reports\crash-2016-06-17_20.55.47-client.txt
Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release


Best Answer

This issue is caused by a display driver issue with lwjgl (minecraft graphics) and it can almost always be fixed by doing the following:

1) Update your graphics card display drivers, then test minecraft again. Info on updating drivers here: http://windows.microsoft.com/en-us/windows-10/update-drivers-in-windows-10

2) if it still doesn't work then you need to completely uninstall all old versions of Java, then install the newest one only from here: https://java.com/en/download/




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Why does Minecraft keep crashing when I try to play?

There are several causes for Minecraft crashing on startup: the mods, bugs in the game, the corruption of the game files, and the missing or outdated graphics card driver. Fortunately, you can fix the crashing quickly and easily.

Why is my Minecraft crashing again and again?

The most common cause of crashes are mods, preexisting bugs, and updates. Attempting to modify the files of Minecraft or individual worlds, even with advanced editors, can also cause crashes. Crashes can also be caused by bugs in the game.

Why does Minecraft Windows 10 edition keep crashing?

Amongst other reasons, it is due to driver incompatibility issues, game bugs, and even hardware problems. To fix the issue, you can update your graphics card drivers, make sure Minecraft is up-to-date, and also make sure that Java is installed on your gaming rig. Mods.



How to fix crash when launching old version of Minecraft




More answers regarding why does my Minecraft 1.10 keep crashing right after I hit play? [duplicate]

Answer 2

try doing what it says in this video.

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Images: Laker, Anna Shvets, RF._.studio, Pixabay