World of Warcraft Raid Lockouts

World of Warcraft Raid Lockouts - Planet Earth

In World of Warcraft, the way Raid Lockouts work has been changed multiple times.

A Raid Lockout is incurred when you have killed bosses within a Raid, and are then Saved from doing it again until the Weekly Reset is done, which is currently on Wednesday mornings.

I remember for example that in WotLK (patch 3.3.5a), there were 4 lockouts for Icecrown Citadel (ICC).

  1. 10 Normal
  2. 25 Normal
  3. 10 Heroic
  4. 25 Heroic

This is obviously no longer the case, plus Flexible Mode has now entered the picture, as well as Raid Finder.

My Questions:

  1. How many different Raid Lockouts are there currently (for Siege of Orgrimmar)
  2. Do the lockouts for legacy/old Raids still work the same, or are they aligned with the new Raid Lockouts?





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How do raid lockouts work in wow?

Instance-based LockoutsAll members of your raid will share the same unique instance for the entire duration of the lockout. If your raid defeats any boss without you, you won't be able to engage that boss until the next reset.

Do 10 man and 25 man raids share lockout?

Going back to the wrath era raids, originally 10 man, 25 man and their heroic counterparts (ToC and ICC only) all had separate lockouts.

Can you run raid more than once a week wow?

You can run them as many times as you like if you join someone else's instance of the raid, but you can only loot each boss once per week per difficulty.

How long can you extend raid lockout?

Doing so will extend the lockout period by the same amount of time as the original lockout (i.e. extending an Ulduar raid ID will add 7 days, a Heroic: Halls of Lightning dungeon ID will add 24 hours, and a Zul'Gurub raid ID will add 3 days to the lockout time). An ID can be extended more than once.



What are Instance Lockouts?




Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

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