Would 1.6.4 mods work in an 1.7.2 modpack?

Would 1.6.4 mods work in an 1.7.2 modpack? - Free stock photo of adult, architect, boss

I'm creating a modpack on the Technic Launcher, and I set the client to 1.7.2

However, a few of the mods I downloaded only tout support for version 1.6.4. will they still work in the launcher? Or is there a way of updating them or a program/mod that you put in with them to make it work?

I'm using Forge 1.7.2 as well.



Best Answer

To paraphrase Martin Sojka: No.

The reason is that, unlike what Timelord suggested, minecraft mods don't alter assets. Most mods for games take the existing level data, or textures, or data files and change them in small ways.

Minecraft mods on the other hand are entire pieces of new code that are run in the game, and while a game developer will keep the loading of data the same between versions (cause otherwise they'd have to do over all their work as well). With code you don't do that because there's no benefit as a developer, you don't change things for the sake of changing them but you generally don't care (much) about mods either.

1.7 especially made a really big change in preparation for 1.8: They did away with the primary method of looking up items. Where in old versions of minecraft you went "Give the player block id 1" to give them a stone, now it's "Give the player minecraft:stone".

Sources:




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What version of Java does 1.6/4 use?

Minecraft Interactive ExperienceEditionJava EditionDevelopment versionsPre-releases (1) 1.6.3DownloadsClient (.json) Server (.exe)Protocol version78Other instances of 1.6.4Java Edition Beta3 more rows

What is the best version for Mod?

Minecraft 1.12. 2 is by far the best version for modding. Over the years people have created \u201cfuture version" mods (Mods that take the newer features from more modern versions and bring them to 1.12.

What is a universal Mod?

Universal Mod Core allows developers to build mods against a stable API that is Minecraft agnostic. In the past UMC has been packaged directly with ImmersiveRailroading as it is was the only mod using it. Now that the API is reasonably stable, it can be published as it's own mod.



how to download mods (1.6.4 \u0026 1.7.2) [forge]




More answers regarding would 1.6.4 mods work in an 1.7.2 modpack?

Answer 2

Modifications to a game alter the way it behaves, but more specifically to the context of this question, it is doing so at the asset level.

You alter the files to get the expected modification.

If the new version of the original game alters any of the assets we are modifying, the modification will not behave as it did originally, and that is why out of date mods tend to have issues.

I can personally vouch that this does not always make a difference, however, my experience comes from other games.

Martin Sojka insists that 1.6.4 and 1.7.2 vary so greatly from each other that, if not for the nature of Minecraft, they would be given different titles.

If this is the case, minimalistic mods may still work, i.e. the ones that did not really do much to begin with. If they automated a few command lines, or changed an interface that is still there, that will likely still all work as intended. But any mod worth the time will likely cause issues, as it will effectively be talking a different dialect of the same language to Minecraft.

To answer your second question, the only way to get around any issues that come out would be to modify the modification to support the newer version. This is most likely not something you should do without a great amount of knowledge on what your doing.

My recommendation past that is to check the official site for the mod developers. Find out if they plan on releasing a newer version, and if not, maybe contact them and ask for an update. At the very least, they would have better knowledge of their own product to give you advice on using it in a newer version.

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