Enchant Which Weapon Property: % Attack Speed or % Damage [duplicate]

Enchant Which Weapon Property: % Attack Speed or % Damage [duplicate] - Top view of various multicolored toys for fight arranged on pink background as representation of game

As a Barbarian who is mainly playing WW build, I don't know which I should prioritize on: weapon damage, IAS or % Damage?

This is the item I got:

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Best Answer

The answer is always, it depends.

If you want more hits in a given amount of time, for instance you are running blood thirst and want to expend fury faster for healing, then you want the IAS.

If you want to hit harder per strike with WW or if you want to expend less fury while spinning, then you want the damage.

Generally, WW is probably not your only kill skill and you'll have other non 'channeled' type skills such as hota, and those all feed off of weapon damage rather than ias so most likely you'll want to keep the damage % instead of ias.




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What is better attack speed or damage?

Increasing attack speed also means more chances for crits, which is part of the reason that your Damage seems to increase more than it should. The one case where it doesn't help is with Damage over Time spells.

How does Enchanting work diablo?

Enchanting is a Diablo III feature introduced in Reaper of Souls. Carried out by the Mystic, it allows players to re-roll one of the properties of a rare, set, or legendary class item for another, possibly better random property. Players are required to pay a gold and material cost to complete the Enchanting process.




More answers regarding enchant Which Weapon Property: % Attack Speed or % Damage [duplicate]

Answer 2

I just calculated this, and in raw numbers the % DMG wins, here the calculation:

The Average DMG of the weapon is (1659 + 2203) / 2 = 1931

Removing %DMG (Keeping attack Speed)

If we remove the 10%+DMG we have to divide 1931 by 1.1 1931 / 1.1 = 1755.45 Now for the DPS we have to Multiply the attack speed: 1755.45 x 1.28 = 2246.98

So 2246.98 is the DPS we get when we remove % DMG and keep %AS

Removing AS (Keeping % DMG)

for the AS remove we divide our attack speed by 1.07: 1.28 / 1.07 = 1.19(actually Echoing Fury has 1.20 AS but who cares) and now we multiply it with the avg. DPS: 1931 x 1.19 = 2309.98

Conclusion

% DMG is clearly better in this case, you don't just get roughly 60 Weapon-DPS when keeping the DMG, you also spend less ressource for your abilities as if you would keep the attack speed.

The only case where you should keep the attack speed is when you play a build which depends on getting as many ppm(procs per minute) as possible and as far i can remember, there is no such (viable) build.

Go for the %DMG!

Answer 3

I would recomend that you prioritize the +% damage.

Imagine it was 7% damage vs 7% IAS.
- They both would give you the same DPS overall
- But the IAS would spend 7% more fury to do so by hitting faster for less.

So the +Dmg deals the same amount of damage in the same amount of time, using less fury.

Like z- said, maybe you want to spend more fury because you heal with blood thirst.

However... 10 > 7
And +Dmg is more efficient than +IAS

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