How does resource cost reduction (%) work with skills that spend "all remaining resource"?

How does resource cost reduction (%) work with skills that spend "all remaining resource"? - Wallet with coins banknotes and credit card for payment

There are a number of items that reduce the resource costs of various skills. For example a 20% resource cost reduction to the Ancient Spear skill (Barbarian) would make the skill cost 20 Fury rather than 25 Fury. This seems fairly straight forward.

Ancient Spear can be runed with "Boulder Toss" which then makes the skill spend "all remaining fury to deal 20% weapon damage per fury spent" in an AOE. If you save up your default maximum of 100 Fury and then cast Ancient Spear with the Boulder Toss rune you deal 2000% weapon damage to your target and every enemy unfortunate enough to be standing in his vicinity. Pretty cool and again fairly straight forward. But wait...what happens when you mix the resource cost reduction with the skill that says "spend all the resource"?

Is the resource cost reduction stat ignored?

Does the skill deal more damage?

Is there some other way it works that I haven't thought of?






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How can resource costs be reduced?

Tips to Reduce Resourcing CostMinimize under/over skilled resources on projects. Utilize cost-effective global resources without compromising quality. Avoid last-minute hiring costs with proper capacity planning. Minimize hiring/firing cycles by aligning project workload with the workforce capacity.

What does resource cost reduction mean in Diablo 3?

Cooldown Reduction (CDR) and Resource Cost Reduction (RCR) are utility stats in Diablo III. The former lets you use your skills more often while the latter makes them consume less resource.

How does cooldown reduction work in Diablo 3?

Cooldown reduction is a property that reduces that waiting time by a given percentage. For example, you may have a weapon with 10% cooldown reduction. If you are using a skill with a 30 second cooldown, then you will only have to wait 27 seconds before using it again \u2013 3 seconds, or 10%, fewer.

What is the max cooldown reduction in Diablo 3?

Cooldown reduction is subject to diminishing returns. There are some builds focusing on keeping lower cooldowns for long-recharging spells, but the legitimately achievable cap for most classes is somewhere around 72-75% (84.5-88.5% with Leoric's Crown).




Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

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