How much dodge do I get per point in Dexterity?
For the first 100 points of Dexterity, it seems I get 0.1% chance to dodge per point. After that, however, it starts getting into decimal numbers and I can't figure out the exact equation.
What are the functions involved for figuring out how much dodge chance I will have given my Dexterity score?
Best Answer
According to Click to Loot's combat guide:
Dex range Dodge% per point of Dex
1 - 100 0.100
101 - 500 0.025
501 - 1000 0.020
1001 - 8000 0.010
So, for example, 600 dexterity gives 100*0.1 + 400*0.025 + 100*0.02 = 22%
I was able to confirm these calculations myself on my high-dex character.
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How does dodge work in Diablo 3?
Yes, dodge simply gives to attackers a x% to miss their attacks. It works on all attack types: Melee Attacks.What does dexterity effect in Diablo 3?
Diablo III As of Patch 2.1, Dexterity increases Armor (1 Armor for 1 Dexterity), in the same way Strength does for all classes. Monks and Demon Hunters (both use dexterity as their primary attribute) also increase all damage output by 1% for each point in Dexterity.What is Dexterity for in diablo 2?
Dexterity increases your Attack Rating, your chance to Block, and your Defense Rating. It is a requirement to equip many weapons, especially Bows and Throwing Weapons.Marvel Contest of Champions - How To Dodge Evade Specials With Dexterity
More answers regarding how much dodge do I get per point in Dexterity?
Answer 2
The Dodge Chance % shown under your character sheet details is derived directly from your Dexterity. The Dodge amount per dexterity point no longer varies based on how many points you have, rather by the level that you are:
At level 70, the relationship is:
Dexterity / 217 = Dodge %, rounded to the nearest 0.X%
I have tested this from 77 to 8096 dexterity in 5 dexterity increments. This means to get 100% dodge chance you'd need 21700 dexterity! (50% Dodge at 10850 Dex - That's a lot of Paragon Levels)
At level 1, the relationship is:
Dexterity / 2.2 = Dodge %, rounded to the nearest 0.x%
Here are a couple more levels:
Level 2: Dex/2.6
Level 3: Dex/3
Level 4: Dex/3.4
Level 5: ~ Dex/3.62
Level 6: ~ Dex/3.86
Level 7: ~ Dex/4.16
Level 9: ~ Dex/4.9
Level 11: ~ Dex/6.32
ETC.
The important one is level 70, because that's where you'll spend the most time.
Answer 3
From the diablo 3 forums, this post offers an equation but it doesn't look like anyone, but a thanks, confirmed it works. This is the most recent post providing a formula.
For anyone interested / searching for this info:
@Level 70: %Dodge = DEX * 0.00461
This has been tested and is accurate from 217 up to 7000 dexterity.
The % per dex lowers as you level up and I couldn't find the exact method the game uses to calculate this, but I was interested in the challenge of finding a useful equation that approximates it. It outputs accurate values at level 70, but is less accurate at lower levels ( off by ~ 0.1% at level 15 :P ).
%Dodge = DEX / (0.00031*LVL^3 + 0.0186*LVL^2 + 0.25*LVL + 1.93)
Answer 4
The above is somewhat correct but not entirely. There are diminishing returns on this...In other words at lower dex values you will see a higher % of dodge per point. This is because a fixed ratio would allow for 100% dodge which of course will be silly (but cool). At 874 dexterity I have at 27.5% chance to dodge. That makes it 0.03146 and some change. So I basically get 3% per 100 points in dex...But again it's not fixed so by the time I do get another 100 points the value will decrease per point to more like 2.8% or something like that. The above, accepted, answer is in the right direction but the values are not completely accurate. Do not base your character build off those values. Those values would mean that I should only have a 17.48% chance to dodge...That's 10% off!
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Erik Mclean, Julia M Cameron, Andrea Piacquadio, Shukhrat Umarov
