How should one weight elemental damage compared to other damage stats?

How should one weight elemental damage compared to other damage stats? - UK flag on creased paper

With the new system of elemental damage, I was wondering when given the choice (for a reroll at the Mystic) if I should pick elemental damage over another historical damage stats (like Crit Chance or Crit Damage) ? How does elemental damage affect my overall DPS compared to those stats ?



Best Answer

Here is a good summary on how +Elemental Damage works:

The video advises a good way to estimate if a new piece of gear with +Elemental damage is worth equipping: If you have one piece of gear with +20% fire damage then your damage looks like this:

100 * 1.2 = 120

120 / 100 = 1.2 = 20% Gained

If you are looking at adding another new piece of gear with +20% you can calculate the damage gained by:

100 * 1.4 (+20% on two items) = 140

140 / 120 = 1.166 = 16.6%

Which means adding a second piece of gear that adds +20% fire damage only nets you roughly 16% damage. He goes into much more detail in the video, but this is a nice way to determine if that item you found is worth it.




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Is elemental damage better than crit damage?

As you can see, stacking %elemental damage is immensely powerfull and provide a more stable DPS than Crit Hit Chance (CHC).

What does elemental damage scale off of?

The damage of an Elemental Reaction scales off of the stats of the character who applies the trigger (second) element and is reduced by enemy elemental resistance.

How is elemental damage bonus calculated?

The formula for base outgoing damage of an ability is: is the sum of all percentage attack bonuses the subject has. This includes effects such as Pyro Resonance. is the sum of all flat attack bonuses (excluding base attack) the subject has.



Unreal Engine 5 Tutorial - Elemental Damage Table Part 1: The Damage Table




More answers regarding how should one weight elemental damage compared to other damage stats?

Answer 2

You should prefer Elemental Damage over other stats in the most cases, meaning you want to keep a good balance between Elemental DMG and other stats.

Let's assume you deal 1000 DPS, have 20% crit chance and 200% crit dmg and 0% Elemental Damage.

You will result in 1000 + 2/10 x (1000 x 2) DPS = 1400 DPS

If you now add 20% Elemental DMG (that's the maximum an amulet can provide) you would result in 1400 x 1.2 = 1680 DPS

If you would instead add 10% crit chance you would be at 1000 + 3/10 x (1000 x 2) DPS = 1600 DPS

So with this assumption you would end up in a DPS loss if you would go for the crit chance. This is the because because we are assuming we have a default 0 Elemental Damage.

If we now look at the same calculation having 1000 DPS, 20% crit chance, 200% crit dmg BUT 100% Elemental DMG already it looks like this:

We are dealing right now (1000 + 2/10 x (1000 x 2) x 2 = 2800 DPS Now we get an item which upgrades our Elemental Damage by another 20%, so we have (1000 + 2/10 x (1000 x 2)) x 2.2 = 3080 DPS

If we would reroll the 20% Elemental DMG into 10% crit chance we end up with this: (1000 + 3/10 x (1000 x 2)) x 2 = 3200 DPS

As you can see the crit is way better after you got a decent amount of Elemental Damage, same with +Elite DMG, crit hit dmg, strength and attack speed.

What does this mean?

You should always have a proper balance between ALL stats, and not only the commonly known 0.1% crit chance for 1% crit hit damage. Try to balance, having for example 5 items with crit chance, 5 with hit damage, 5 with elemental damage, 2-3 with elite dmg and a few with +Skill DMG% (your mainly used skill preferably)!

Additionally Moldran calculated around this a bit too and i link you the video he made:

Moldran about Elemental DMG

Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: vectors icon, Dmitry Demidov, Laker, Monstera