What factors should I consider when comparing 2-Hand to 2x1-hand weapons?

What factors should I consider when comparing 2-Hand to 2x1-hand weapons? - Pensive female student with hands on cheeks looking down while sitting in light room on blurred background while deciding task in frustration

My current character is a Barbarian, and I have been playing him 100% offensively (i.e. no shield). I often switch between dual weapons and 2-hand weapons, depending on what the latest unique weapon is.

However, I'm not sure if I'm doing the comparisons effectively. There are factors like overall damage, attack speed, etc to consider, and I have only really just been focussing on the overall damage that the weapon (or weapons if dual wielding) can deal.

So what collection of information/calculations should be considered when selecting new weapons?



Best Answer

Another issue is that channeled skills use mana per swing. So if you have two weapons with equal DPS, the slower one will use less mana (or whatever resource) over time. This is why some channeled skills work better with slow two-handed weapons than fast one-handed weapons.

Example source: http://us.battle.net/d3/en/forum/topic/5271778070#2

Of course, if you start using a generator skill instead of the channeled skill, that flips around. Or if you have a critical hit based build. You have to balance how you actually use your skills.




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How do you tell if a weapon is 1 or 2 handed?

Generally, a weapon that is 2 wide will be a 2-handed weapon, while an item that is 1 wide will be a 1-handed weapon, but there are exceptions to that.

Does two-handing a weapon do more damage?

Two-handing weapons can absolutely turn the tide of a particular encounter. This is because two-handing a melee weapon grants you additional damage and different attacks.

Is dual-wielding better than two-handed?

When you compare both of these combat styles it is safe to say that using your weapon Two-handed is better and more efficient than dual wield.

Can you use two-handed weapons with one hand?

The rules don't allow wielding a two-handed weapon with one hand, regardless of your strength score or effects that increase your size.



6. ‘One Factor’ Design, ‘Two Factor’ Design \u0026 Designs with More Factors




More answers regarding what factors should I consider when comparing 2-Hand to 2x1-hand weapons?

Answer 2

What i always do is compare the stats that do not show up in your damage list. These are the stats with the orange dot infront of them and are likely skills as area damage, x skill damage etc.

Now you want to know what is your main skill that deals damage, on my barbarian whirlwind, rend is what deals most of m damage so i look for gear with those skills.

Alot of people do not understand when you get a 15% increase on a skill your damage goes higher than by a bit strenght.

You also want to check weapons without socket, if there is no socket and you have a stat not worth your build just enchant it, get rid of it and get a socket. There is also a stone which will create a socket at the cost of no stat, so incase you have a perfect item with stats that you need save it till you find that stone. Ps. forgot the name of the stone, if anyone can mention it that would be great.

Also there is this website called diablofans.com they have builds for all classes and give you the items and stats you should be looking for, saves you alot of work if you dont want to think to much and some guides can get you really far by just following them.

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