How much rad resist is needed for The Glowing Sea?
I've just entered The Glowing Sea for the mission in the main quest line, but am having some difficulties.
I went in wearing a Hazmat suit (giving 1000 rad resist) in order to minimize radiation damage, and am receiving <1 rads.
However because I cannot wear armor with the Hazmat suit I am struggling with enemy encounters. If they manage to attack me they do an excessive amount of damage.
I have a suit of power armor that currently offers over 1000 rad resist, so I could wear this, however I don't really want to burn through my fusion cores whilst exploring.
My question is: How much rad resist is needed to minimize the radiation damage in The Glowing Sea?
Would 100 rad resist from taking Rad-X allow enough protection to receive <1 rads, meaning I could wear my normal armor?
Does the background radiation increase the further southwest traveled, meaning I would need more than 500/1000 to receive <1 rads in the furthest reaches?
Best Answer
I popped like 2 rad-x and was fine. I think I used about 3 rad away while navigating, but it wasn't anywhere as near as bad as the NPC's lead me to believe.
However, there are some areas you won't want to go walking about in, as they have far higher rad ratings.
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How do you prevent rads in the glowing sea?
Power Armor is mandatory if you want even the slightest chance of surviving in the Glowing Sea. It will protect you from Deathclaws, Radscorpions, Feral Ghouls, and other dangerous enemies. It also provides radiation resistance. You can wear power armor over your hazmat suit for ultimate radiation protection.Can you go to the glowing sea without power armor?
The Rad Resistant Perk gives +10 per rank, up to +30. It's not really worth it, but is certainly helpful for higher level players to gradually whittle away the effect of Radiation on their character. The Aquaboy Perk eliminates the Radiation taken from swimming, which is rarely needed.Is Rad resistant worth it Fallout 4?
Power armor provides powerful radiation resistance, but it does not make you immune. As such, you will still take radiation damage, though very minimal. Unless you have a perk or a modification that removes radiation from food and water, this is also a potential source of harmful radiation.Naked jaunt through the Glowing Sea
More answers regarding how much rad resist is needed for The Glowing Sea?
Answer 2
You don't need a tremendous amount at any one time, unless you stray into certain high radiation areas.
There are a few ways to do it.
Consumables
On my last playthrough, I made it from the Edge of the Glowing Sea to Virgil's Cave on two RadAways and two Rad-X.
On the way, I discovered the Capsized Factory, the Crater of Atom, and the Decrepit Factory. I was wearing 25 rad resistance from an Assault Gas Mask and the Vault Suit. This completely took care of the radiation. I arrived at the cave with zero rads. Note that I was in a hurry. I did not fight a single creature and ran as much as I could.
Watch out for areas of ground that are glowing, or contain liquid. The radiation can be extremely high in these areas, and can overcome the rad resist from a single Rad-X and some clothes.
Rad-X does stack, so you can take several if you really need to enter a high-radiation area.
You could also use the Mysterious Serum if you have it. This gives you -10 rads/sec for six minutes.
Hazmat
A Hazmat Suit or similar outfit provides 1000 rad resist, which is plenty. You won't even need any Rad-X. You'll be extremely vulnerable in a fight though, so you'll want to hustle to your destination and avoid engagements.
Power Armor
Power armor provides as much or more rad resist than a hazard suit, but also gives you great protection in a fight. If you're going to be extensively exploring the area or fighting enemies, this is the way to go.
I can consistently make it from the Edge of the Glowing Sea to Virgil's cave on less than a single Fusion Core charge.
Cost Comparison
Rad-X has a value of 40. RadAway has a value of 80. Fusion Cores have a value of 200.
So, if two Rad-X and two RadAway are roughly equivalent to one Fusion Core, that's 240 caps for the chems versus 200 caps for the core. The chems are actually more expensive.
Of course, a hazard suit doesn't cost you anything to wear it, so that would be the most cost effective solution, assuming you can do what you need to do with no damage resistance.
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Magda Ehlers, Scott Webb, Scott Webb, Tirachard Kumtanom
