How to stop quests from auto failing in Fallout4 due to time restriction?
There are some time-limited quests in Fallout 4, that aren't communicated to the player all that well.
After quick traveling I was hit by a failed quest, and my last recent save game is too far away from the quest's location (believe me, I tried, multiple times), and the save game before that recent save game is a few game-hours in the past. So currently, I have stopped playing at all and am reconsidering an entirely new play through.
Before doing such a drastic thing: Is there a way to disable the quest time limit? Or to stop the passing of time in-game?
Best Answer
You could try sgtm to stop the passage of time but I don't recommend it. Instead use coc (center on cell) to instantly fast travel to your detestation.
E.g., coc RedRocketExt
To find the name that you need to enter for your intended detestation type help {insert keyword of location here} 4.
E.g., help sunshine 4 yields two entries for exterior cells: SunshineTidingsExt and SunshineTidingsExt2.
You'd then type coc SunshineTidingsExt
For interior cells you may need to use the 'name' or ID that comes after the LCTN (location) headers in the help list.
Not recommended:
SetGlobalTimeMultiplierorsgtm– Sets multiplier on in-game time.Warning: Can break quite a few things. Safe values are 0 to 25. Above 50 drops framerate and higher crashes the game. –fallout.wikia.com
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Are quests in Fallout 4 time sensitive?
If you were sent somewhere by Minutemen, then quests are not usually time sensitive. If you were sent or called by settlement itself, then they usally are time sensitive.Can you fail quests in Fallout 4?
Thanks! There is no way to finish the primary quests line without failing quests. At some point each faction will make you decide to fully join them automatically failing the others.How do I stop settlement quests?
Yes, it does; I have been doing mission after mission for the Minutemen.Fallout 4 ~ How To Stop Preston's Annoying Missions To Defend Settlements Without Mods
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