Is it possible to re-map FO4's enforced/unmappable keys?
Update: Fallout version 3.1—in beta as of this writing—resolves this problem (hallelujah). If you're still experiencing this problem, and if 1.3 is still in beta, you can install the beta via Steam by following these instructions.
While in Workshop mode, pressing the "F" key will rotate the object you're trying to build and place. The key for this action isn't mappable through the in-game UI.
That works fine with the default key mapping. But I always remap my movement keys to ASDF, so in Workshop mode I can't move forward. I've been site-stepping and backing up to get around town.
This is just one example of a possible conflict with unmappable keys. The "E" key seems to be a source of problems too.
Is it possible to remap keys if their mappings aren't exposed through the UI? On the PC there's an intriguingly named file at
G:\Documents\My Games\Fallout4\ControlMap_Custom.txt
but its contents are pretty inscrutable. And there were a couple of Skyrim mods for remapping keys, but it's early for the FO4 community to have one.
Best Answer
can't see how this would work. Fo4 hard-codes workshop menu navigation to the cursor keys for example. These can be mapped through the UI to Movement...but of course the moment that you open the Workshop you can no longer move. (apparently the hard code takes priority and movement ceases.)
There is an F4se dependent mod available called Keymapping done proper. it works really nicely but for the fact that once in a while Steam will force an update that breaks F4se and you need to wait a couple of days for the guys that support it to catch up and release an update of their own.
At present it seems that there is no method of inhibiting the Dictatorware that is Steam from auto-updating. (apart from keeping your pc offline at all times.)
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